Ok wow, I didn’t expect to warm up to Forces nearly as much as I did on this replay. I’ve had the idea of giving Forces another honest shot for quite a while. This is both because some discussion of the game I’ve seen on twitter made me start to see the game from a perspective that I previously hadn’t really considered before, and the fact that it no longer has the awkward stigma of being the “big new Sonic title” now that Frontiers is on the horizon. I had a pretty deep hatred for this game because of how it represented the current state of the franchise, where the series had a pretty grim future if this is the best that they could do with the IP. However, the time where it was the current state of the franchise appears to be well behind us. Having that grandiose viewpoint of Forces was a bit silly in retrospect, and I feel like thanks to it not having to be in the spotlight as the most recent big flagship title, it’s much easier to look at the game on its own terms. But beyond that, I mentioned a perspective that I hadn’t considered with the game before, and I’m honestly a bit embarrassed how I didn’t think of it; speedrunning.

With this playthrough I decided to take the route of attempting to speedrun the game’s levels, learn them inside and out and master them as I would any other Sonic game that I’m fond of. Taking this approach was incredibly rewarding in the case of modern Sonic and the avatar, and it helped me appreciate what makes Forces unique to the other boost games. Biggest thing that stood out to me was the way Sonic’s boost functions. It’s a far cry from any of the previous boosts mechanically with how it can influence aerial movement, whether it’s timing it just right with a jump or using the new aerial boost to fly through the sky. The latter is definitely my favorite inclusion to Sonic’s kit, it opens up options for shortcuts quite considerably, allowing for some insanely cool skips throughout levels. I wouldn’t mind seeing this form of the boost more often in games moving forward. Speedrunning levels in this game in general gives a much heavier emphasis on sequence breaking than I’ve experienced in other entries. More often than not, if there’s a scripted cinematic element to a stage, live an automated rail loop, there’s a way you can skip past it. Noticed this especially with my attempts on Metropolitan Highway, my favorite stage in the game. There’s a good amount of automated parts like the rail spirals at the beginning that you can go right past with skillful maneuvering. It’s kind of ironic how the biggest problem I had with the game mechanically was its heavy automation, while what made me love the game so much more on this playthrough was being able to blow right past it. I don’t prefer this approach to the level design of Unleashed or especially Generations, definitely not, but it was really enjoyable. This also applies to a smaller extent to the Avatar stages, with how Wispons can change the way you approach level design and your loadouts. This also made me appreciate how the Wisps are much more seamlessly integrated into gameplay than their previous appearances. Though it is slightly dampened by the Drill Wispon just being the best one for tearing through levels, but even then there’s some fun to be had by ripping stages to shreds with a Giga Drill Break ripped right out from Gurren Lagann.

The biggest problem that Forces has as a game is that it does not make for a good casual playthrough. If you’re just planning on going through the whole story and nothing more, then I can’t say that Forces will be worth your time in that regard. However, if you are willing to approach it with the philosophy I have with most Sonic games, that repeated attempts at mastery and getting faster can transform the experience of them like no other, then you might be in for a surprisingly fun experience.

Tldr: It's a perfectly fine game that's really fun to sink your teeth into, but came out at a time when it really wasn't what the series needed

Side Note: Classic Sonic is still garbage, has no place in this game and I better not see him in 3D ever again.

Reviewed on Sep 25, 2022


15 Comments


Are you ok?
Yes, yes I am

1 year ago

HOW

1 year ago

post a pic of your oc

1 year ago

Very good review my good friend now kindly lock your doors :)

1 year ago

EVERY. TIME. I HIT HIM. IT'S GONNA BE LIKE A LESSON TO MYSELF: YOU NEVER, NEVER TRUST THE PEOPLE THAT YOU LOVE ‼️

1 year ago

^^^^
based
@HiTheHello if you just finished Lost Judgment this could've been avoided

1 year ago

Never thought I’ll see the day of you actually positive reviewing Sonic Forces…
Never thought I'd see the day either. Being able to actually have a genuine conversation about the game's strengths and weaknesses with someone helped a lot.
This comment was deleted
Gas ^

1 year ago

Incredibly based