Where it Shines:
Art Style - 7/10
Characters - 6/10
Representation - 6/10

The Good:
- Characters are interesting and plenty to unlock
- Metroidvania + RPG turn based combat is a very unique style that has potential
- Voice acting is decent
- Art style is really nice, colorful
- Story is half decent

The Bad:
The most major thing to note with this game being lowly rated is how the dev fucked over the project. There are entire sections of the game that are just unfinished and still have quests or dialogue prompts, but you can't progress or do anything with. It's depressing. That said, the game needed a lot more work and love:
- repetitive combat with samey enemies
- clunky controls and platforming, which is a no-no for metroidvanias
- half ass executes jrpg combat and platforming, doing neither all that well
- seems like it has way more depth (and probably may have eventually gotten there if not for the dev), but in reality is just unpolished.
- Priced at 50 bucks new is insanity
- plenty of bugs, particularly with enemy ai pathing

Summary:
Indivisible was a game I really, really wanted to like more. On paper, it seems like a great idea for a game. It's got the potential to combine to genres that don't really go together that often, had a charming cast of characters and endearing story, and a great art style. But you can see the holes in the project where the dev fucked the project over, rushed things, and just said "ah fuck it". It's a real shame, because this game, if given some more time in the oven, had the potential to be one of the most unique games I've ever played and a solid 4 out of 5. Would I recommend it? On sale, or on gamepass, sure. But go in with tempered expectations.


Note on my ratings:

Treat my stars like Michelin Stars - just having one means the game is worth playing in some way.

1/2 ⭐: hot trash garbage, since you can't do zero stars here
⭐: below average, needs work
⭐⭐: average
⭐⭐⭐: pretty good
⭐⭐⭐⭐: excellent
⭐⭐⭐⭐⭐: all time favourite

Reviewed on Apr 09, 2024


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