Persona 5 is a good game, but I cannot say it is a great one. If it is your first Persona game, it is easy to fall in love with its stunning visuals, great gameplay that is speedy and action packed with the new addition of baton pass, and fun cast of characters. It lulls you into the idea of it having a story that is willing on touching on taboos', introducing real world problems and a heinous villain that still sticks with me today. However, that is only the first few hours of the game. Messy execution of the Phantom Thieves' story, mixed and contradicting themes about individuality while conforming to society, each successive villain being less impressive than the first, with the last not even being intimidating, and more make it clear that some parts of the game are very hollow. I cannot say that I got very attached to the Phantom Thieves, and that is not for a lack of me trying, aside from Futaba and Makoto, all the Phantom Thieves have very little conflict within themselves, they are victims of circumstance rather than characters with flaws they must overcome, which make them less engaging than characters from the previous two entries. While I still liked characters like Futaba and Yusuke, the Phantom Thieves felt more like accomplices rather than an engaging group that had interesting dynamics. The fusion system is revamped from Persona 4, but without a system like shuffle time that Golden introduced, it can feel more limiting despite having a few more options. The social commentary it introduces sounds good on paper, but is often executed poorly and feels superficial.

Reviewed on May 02, 2022


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