Metroid Dread. Wow, what a game. To start things off, I had never touched a Metroid game outside of a bit of NES, Super, and Prime 1. This game was by far more fun than those 3 by a lot. It sets a spectacular standard for an expansive genre and allows itself to spread its wings so freely that it comes off as a very welcoming game right from the get go. I won’t be talking much about the story and more so the gameplay instead.

This Metroidvania definitely surpasses its predecessors in many aspects. It allows you to get a grip of everything going on right from the start, it makes you want to play it for hours on end because of the fact that it's immensely engaging through its interactive environment and an easily explorable nature that makes backtracking not as much of a pain as you think it is, yet still retaining a classic Metroidvania feel that could honestly age as well as something such as Symphony of the Night in about 10 years time. The bosses and enemies you find along the way are fairly balanced, and anytime you die or are frustrated with something in this game, 99.9% of the time it’s on yourself, so don’t hate the game this time and hate the player. You will definitely learn from every battle you come across and use your new knowledge to your advantage in every fight, nothing in this game should be difficult except for your own limitations.

I was personally hesitant on spending 80$ (CAD) on this game due to its length, we’re so used to JRPG’s feeding us with hours of content that this game didn’t seem worth it for me since I thought I’d beat it in a weekend and never touch it again, I was wrong. It took me about 10 hours over the span of two weeks or so as I played with mostly any free time I had. This game is absolutely worth the price, and if you’re hesitant on picking it up, I’d definitely say just go for it.
9/10 for me and game of the year so far.

Reviewed on Oct 31, 2021


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