Bought this game because manchildren were getting mad over their underage waifu or something, as is the case with gamers after like 2009. Long story short people do not know what censorship is and no actual content was removed. Mike Z, the director for a long time, was ousted (simplest way to put it) for... misconduct a few years ago. Do not take people who actually think a mild change in color to a piece of clothing on one character and removing some unnecessary story panels (like idk, 2 out of the 20 billion in this game) is removing content. The game is literally the same and I can guarantee you none of these people complaining would even notice if it wasn't explicitly announced.


I find it difficult to find many faults in Skullgirls. The movement is smooth as butter, the art is unique and appealing, the music is great, and it has this charm to it that no other game has. This game is like a high quality dish served with caviar. Combos feel limitless in a way that few fighting games have without being broke as shit (looking at you, Street Fighter Alpha 2...)

I think the only problem I could find is that the boss character at the end of the story and arcade modes is like the antithesis of what the game is. You basically have to play the game completely differently due to how that fight works, which I'm not really a fan of in fighting games.

All of the things that people complain about fighting games not having, is present in Skullgirls. A thorough tutorial, a robust story mode for all of the characters, long term support, and some of the BEST rollback netcode in the genre. I fail to find any real issues with the actual game, which is what you should be reviewing a game for anyway.

Reviewed on Jul 19, 2023


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