A wonderfully constructed heist movie with the theming of letting go of the past and healing. Connecting with others to be able to help each other hopefully reflect upon oneself. Dog/God being able to heal their fractured mind and come together at the cost of their collective memories is probably my favourite conversation in the DLC. I'm glad they did more with Supermutant memories like Lillith. The ability to not just smush Dean Domino down where he stands is like another act of letting go for the player. Maybe you gotta be a little optimistic about him but like he's been sitting in his failure for 200 years, and he see's how it really was between Vera/Sinclaire, so I hope he has a little learning experience at least.

Mechanically pretty fun. I didn't have any of the trouble other people seemed to have (i was like level 30 on normal difficulty). I was doing a melee build too, but idk i feel like if you are getting all the coins you see, you should be well off with the vending machines. Definitely could be punishing if you don't have a lot of combat skills I guess. I only found the holograms/speakers annoying at the last vault challenge, but its the last challenge so whatever.

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I speak it here since this DLC is pretty dark, I wish the games wasn't so damn dark! This is just a problem with all Bethesda titles is caves and the like are too dark. I get they're supposed to be, but I'm not one of those gamers who like shit to be accurately dark and use in game light sources. At least with Elder Scrolls the torches don't tint the surrounding area in a shade of green. At a point I just felt like I had detective vision on, which I don't like having on all the time because I don't get to see the natural colours used by the dev's, I wont to see those! The brightness settings just changes the tint of the screen I feel like, doesn't actually make the in game brighter, hate those.

Reviewed on Sep 18, 2023


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