Does Hand of Doom live up to its full potential from it's little outing in Dread X Collection? Not to its fullest extent if you look only at the spell system. It is done a little better by adding more spells, and the ability to unlock any spell by simply finding the right combination. I even found a couple spells on my own!

However this game isn't constructed the best so I'm not even sure if you could use that for sequence breaking cause idk if triggers would activate right. Yeah, this game is a little buggy. Twice I had to quit out of bosses and load back in so they would spawn/work right. Sometimes quests wouldn't leave my log, but they still counted. I don't think its too bad, nothing game breaking for me. Also the audio has some odd mixing, sometimes it will be really loud.

I also found a staff that lets you recast your last spell without spelling it out. If you combine this with the Fast Move Speed spell, and keep recasting it; it stacks. Video Showcase.

The gameplay is a little boring tbh. It operates like an old point and click adventure, using your spells to solve puzzles. The second world sees you walking around the same area 4 times with different elemental themes, it fills a majority of the run time I feel.

The throwback PC visuals are good and the FMV stuff is charming.

Overall, its up to you whether you can stomache slow 90's pc gameplay, but I still think its cool.

Reviewed on Nov 06, 2023


Comments