Islands of Insight is a game filled with a self boasted 10,000+ puzzles. These range from logic grids where you must deduce where black/white tiles go based on rules, gliding through ring puzzles, many perspective puzzles, memory grids, grids in which you must replicate a "song", glass mazes, a couple types of hidden objects, and other stuff. Overall there are officially 24 different types of puzzles, but the logic grids themselves have plenty of different rules to make them a game on their own. Most of them I find fun to do, while others I just ignored because I don't wanna expend the effort. There are also plenty of easier puzzles to do if you get pissed once puzzles get too hard, which I do! Morphic Phractic puzzles are fucking stupid and I never really tried to understand them. They are like kaleidoscopes, but you gotta twist and turn your mouse until you get the exact right visuals it shows you; just could not figure out how to operate it.

How does this game contain these puzzles? Well, with a pretty good sized open world. It's not like this world hold's 10,000 puzzles at once, no, they are on rotations and "reset" at set times. There are 5 biomes where you can travel around solving whatever puzzles you see, this sensation to me is like Saints Row 4 where you just get lost collecting the orbs. Its a fun flow state of going from puzzle to puzzle. To help you travel along, you get a Double Jump (!!!) and a glide that can last a long time. These movement options are so dope. Making a game fun to move around in is awesome!

These larger open segments aren't the only mode though, there are actual structured segments where the dev's put permanent puzzles to solve. These are the "story" that you go through essentially. The story to this game is like nothing, and I didn't read like any of the lore I picked up. Just kind of vague nonsense I think, but maybe it is good, idk!

This game is also a MMO, kind of(?). So this game is an online game (sadly for any offline wanters) and it is a very strange for it. Since it is online, you can see other plays wandering around doing stuff, which is pretty cute I guess, but there is no meaningful way for them to interact with puzzles/help each other. You can party with friends, but there isn't really an in game way for helping. Like you can't co-op puzzles together, but you can just like talk with someone in VC about the puzzle or whatever. You can also ping stuff like hidden objects or whatever to help people.

In combination with this game being online, there are a huge range of cosmetics to unlock through Mastery (experience). Every puzzle type has its own Mastery levels, and whenever you level up a puzzle, and when you level up 10 times like that, your total Mastery level goes up 1. This works like a "Battle Pass" in the way that every level gives you a reward (ranging from currency, lore fragments, and cosmetics). Whenever you do a puzzle you get XP and currency; and some cosmetics can only be bought by currency.

Currency can also be used on the skill tree. The skill tree mostly consists of perks that give you more mastery/currency the better you do puzzles (ex: do grid puzzles with 0 mistakes, or solve certain puzzles fast). The skill tree also gives you QOL stuff like a paint fill bucket for the logic grids, or a super jump to get to high places. You can do this super jump 3 times, then it has a 5 minute cooldown which is just asinine to me.

There are also mysteries you unlock that tell you vague descriptors of a place, and what you must do there. Like it will describe an area with a logic grid, then tell you new rules to use instead of it usually is. They are cool extra shit for people who wanna solve shit detective style.

Overall, I like the large variety of puzzles in this game, and I honestly felt like I did get better at the puzzles (up to a point). If you like puzzles, casually or more so, I really think you should check this out.

Reviewed on Mar 20, 2024


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