This game at a glance looks like a very middling run of the mill military shooter of the 360 era, upon playing it, it is indeed that.

About 4 of the 6 chapters are all in a desert area (either Iraq or Nevada), the last chapter being in a sci fi hallways, and the 3rd chapter being the most memorable. Its just in a small town at dark, levels include a trailer park, a cul-de-sac, town center, and a drive-in theatre.

There are SIX weapons and ONE of them is good. The assault rifle feels pretty satisfying and has no drawbacks. The pistol is fully auto and feels fine, but why use it and not the rifle. The sniper rifle zooms in way too far and its hard to use it on console. The rocket launcher is alright i guess, just a rocket launcher, dont get a lot of ammo. The shotgun charges up for more damage(?), or maybe it charges for more focus on the spread, no idea, it just feels terrible. The last is a plasma rifle that shoots a ray then has an explosion where it hits, doesnt feel bad, but doesnt feel good.

The driving segments feel alright, they just copied halo controls.

The story could be a really cool anti-government thing, but this game is also like 4 hours long, not that the gameplay really supports that much longer of a game, but the game had troubled development so it just couldn't reach its true potential.

Reviewed on Sep 30, 2021


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