Prototype 2 is pretty much better than P1 in every way. It's combat is better, your bio-weapons actually are effective this time and the enemies are way better to fight (they still have the same issues, but toned the fuck down so its not really bad). The weapons in this are for sure better than P1, but I feel like you will rely on like 2 out of the 5 anyways. The story is actually a story, not insanely better, but it feels more like something is being told. The missions are more varied, they run into their own re-use problems in this but there is still more variety.

However, I don't really think Prototype 2 nails what P1 was going for. It goes its own direction and it was better, but for everything wrong with P1, I missed the promise I felt in it. Running is kind of gimped in P2, you just move much slower comparatively, and have less control on dodge turning, but jumping and gliding is better so shrug. I did like the upgrade system in this game since it requires you hunting down things that would logically evolve your powers, but the problem is they are RNG spawns, and they do not spawn frequently enough (if you wanted to max out everything). I also missed the upgrade system from the first game since it was more like DMC with buying moves with currency. That system sucked in P1 because shit cost too much, but it did allow for more combat moves to be bought; which would be cool if combat was good in P1.

After playing playing both Prototypes, im left wishing for another one with snappy, responsive combat that has a real use for every bio-weapon. I could probably sacrifice the ability to run/jump super fast because I think that kind of limits a lot of the design of this game (even though it is fun).

Reviewed on Jun 11, 2022


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