I love the UI, I love the art style, I love every level's visuals, and every song I heard was a amazing. It all combines into placing this game into my list of favourite game aesthetics. Most of the levels are actually really fun, and I think the team system opens up a lot for playing through the levels. Team Shadow was probably the best one to play because their levels had a lot of options and high skill actions to perform to feel cool. I enjoyed Team Chaotix more than I thought it would, it was a fun (other) way to play. Team Rose was kind of lame because of the baby levels, and Team Sonic was good, just plain.

Upon replaying this the first time since childhood though I have seen so many fucking cracks in this game its insane. I didn't even really beat the game because I got stuck on something in every campaign. Team Sonic was the weird trial thing in Mystic Mansion where it wants you to Homing Attack ghosts, but Homing Attack just feels broken in this game and doesn't work (or you aren't level enough so you dont one shot the enemies). Team Shadow was the Mystic Mansion boss fight because its like 7 minutes straight of wave combat and I died on close to the last wave probably, so I just gave up. Team Rose and Chaotix I stopped at Egg Emperor because that boss can just stop you mid air and you fall and die!

The leveling system is just bad I think, or at least losing all your levels on death. It makes dying feel so fucking bad, like yup, now I've died AND I just have to play the level worse than I was when I hit the checkpoint. I mainly hate it for when there is a Homing Attack route and if you are low level, you won't one shot the enemies, so you get stuck attacking the first one.

Every fucking boss sucks. I dont like chasing down eggman's planes, fighting the other teams doesnt even feels so bad like you arent even doing anything, the wave fights can be fine except some of them are insanely grueling (team shadow in haunted mansion), and the final egg emperor is just straight bullshit.

I was a lot harsher on the actual level designs when I first started, but I think I learned how to actually get do whatever they wanted. However, that doesn't change the Casino levels from basically not having any stuff to let you go fast, its just 70% pinball and 30% short platforming/fighting. I hated rail canyon at first because the rails are way too skinny to land on them, I got the hang of it, but they are still jank as fuck.

I'm also deathly scared of every loop in this game because holding forward on the stick won't guarantee you go forward on the track, you might just run off and die.

Despite the huge gamer rage I got from this game and its huge amounts of bullshit, I still think its really fun to play, and again, killer aesthetic.

Reviewed on Jun 30, 2022


1 Comment


1 month ago

i think the leveling system stresses the speedrun-y finish-in-one-life-or-you're-disadvantaged design, but even without it i feel the combat focus/bullshit is often overstated. team attacks are a game changer. like, yeah sure you might not be able to kill everything super easily with low level characters, but even if you're in that predicament, just save your team attacks for the especially annoying guys

the mystic mansion fights would be a fucking nightmare without it. you just gotta be stingy about it tho. gotta save it for those annoying fucking witches and giant hammer-swinging dicks