After my first blind playthrough I'm absolutely astounded by the front-to-back quality. It's witty, it's sad, and it sticks out like a (glorious) sore thumb amongst all the vanilla, run of the mill, color in the numbers RPGS in name only that release every year. I'm gonna play it a second (and maybe even a third) time without looking up anything just because I want to experience every corner of the game on my own.

The VO work for the Final cut is overall tremendous. There are a few characters who don't fit in quite as well, but that's really a minor quibble.

The score is perfect. British Sea power managed to create these compositions that encapsulate the emotions and feelings of Revacholian life. It's gripping work

I've heard that people find the overarching narrative weak, but I think separating the "main story" from "side quests" here is doing a disservice to both. The game functionally requires you to complete a myriad of side quests to complete the game, and they all are a part of Kim and yours journey through the case.

It goes without saying at this point, but Disco's writing is beyond good for the videogame medium. It builds it's world bit by bit and with an excess of million words it somehow doesn't waste any. It feels so purposeful and directed in every situation

Anyway, 1010 good game

Reviewed on Jul 16, 2021


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