I've been a fan of the Animal Crossing series since back on the Nintendo GameCube, so I was sure excited to finally get a new home console game in the series since City Folk. I don't know what it is about Nintendo this generation, but they're always just... disappointing me a bit.

New Horizons improves on some creative aspects introduced in New Leaf, but ruins the flow and charm of life simulation with its monotonous crafting system. Animal Crossing has been known for its weird and wacky items and discoveries, and the fact that we have to grind for resources just to make the actual furniture just ruins that old feeling that Nintendo was known for. I also don't really like the idea of changing this series into more of a "live service" with monthly updates and stuff, but that's a completely different argument.

Overall, I really dig the customization systems in this one, but this is the same act of Nintendo trying to "reboot" a series (kinda like Breath Of The Wild, which also disappointed me). All this game really needs is tons, and I mean TONS, of quality-of-life improvements.
After almost 55 consecutive days of grinding, totaling around 85 hours, Animal Crossing: New Horizons feels more like a chore than a life simulation.

Reviewed on Sep 16, 2022


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