It's design principles are very much so similar to its predecessor. And that is still very much so a good thing. A good half of this game is you just feeling like "oh its BotW again. Fun 😊." But then you get to the that third temple and the cracks really started to show and youre like "oh its BotW again. But kind of not as good." It's still got shrines but it's best puzzles don't take enough creative use of Ultrahand. Then you releasing that sometimes ascend can just straight up break the game in terms of travrersal. Then you notice the really crappy AI on your champions and they basically never do what you want you want. It starts to get more tedious doing shrines. Systems are still very physics based but it just never quite feels like any of that matters because of how easy it is to abuse the systems. Which is a little impressive in its own light but eventually I just realized I don't wanna actually go through and fully 100% this and I feel like there could be more to the main gameplay loop that made me want to 100% complete it but I just couldn't.

Fuse and Undo are super cool and really good systems though. Fuse and the new level of item scarcity really made collecting stuff so important. And I think it combined with what felt like a very big level of item scarcity that felt fair made interacting with the cooking and fusing to become so much fun. You really have to ration your resources in this game. Until late ga

Reviewed on Aug 13, 2023


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