Don't go into this thinking it'll be some cerebral meditation on what it means to be struggling with mental illness or anything like that, it's not that kinda game. Also if you're playing the gog version play it through scummvm to take out the nasty cursor smearing and improve the performance some.

That being said, for what it is it's a neat story to piece together as you play along, with some really interesting locations and scenarios you're brought to. It gets pretty campy, and the plot can be pretty easy to piece together early on, but it's got a nice heart to it I can't help but admire. The game just has that weird experimental vibe I love from this era of adventure games, pushing the envelope on the subjects it depicts, whilst not being just a sludgefest of "what edgy thing can we cram in here?" cough HARVESTER cough
It's got a nice amount of thought put into the design, the characters, and keeps you pretty engaged throughout (mostly, except for the part before the finale anyhow).

It's also one of the better late 90s point and clicks about signposting and no moon-logic, and a lot of the puzzles being simple yet engaging. You will have to pixel hunt for some items though, and there are the matching game puzzles that are lackluster, as well as one puzzle that was real tedious.

Overall though I was surprised with how streamlined this game's design was compared to contemporary/earlier point and clicks. That and its intriguing story; far out scenarios and characters, as well as a likeable dork protag all make for a game worth seeing through at the very least.

Reviewed on Jan 15, 2024


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