Spidercide98
Bio
I don't play videogames I just think lists of them are neat.
I don't play videogames I just think lists of them are neat.
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Replay '14
Participated in the 2014 Replay Event
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GOTY '23
Participated in the 2023 Game of the Year Event
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Created 10+ public lists
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Created a list folder with 5+ lists
2 Years of Service
Being part of the Backloggd community for 2 years
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Liked 50+ reviews / lists
Elite Gamer
Played 500+ games
Gamer
Played 250+ games
GOTY '21
Participated in the 2021 Game of the Year Event
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Played 100+ games
Favorite Games
660
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005
Played in 2024
1586
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It's a very enjoyable collection of brain teasing puzzles with a more gripping than you'd think narrative. It's really refreshing to play a lowstakes game like this that can be done in an hour or 2, with a mystery that still pulls you in and takes enough inspiration from the likes of Fargo and Twin Peaks to get you invested.
It gets pretty janky with its stutters and animation being wonky, part of that can be chalked up to the old telltale engine, but some of the limited animation is a charming little quirk, it's no big super polished AAA bonanza but it doesn't need to be. You should play it if you like to do some professor layton kinda puzzles and want an easy to get into adventure game.
It gets pretty janky with its stutters and animation being wonky, part of that can be chalked up to the old telltale engine, but some of the limited animation is a charming little quirk, it's no big super polished AAA bonanza but it doesn't need to be. You should play it if you like to do some professor layton kinda puzzles and want an easy to get into adventure game.
I was somewhat satisfied with the initial release of Super Kiwi 64. It was a neat little collection of vibesy levels with a really tight, fun 3d moveset that made you wanna just fly around for hours. I end up pretty satisfied with a game as long as you have a speedy and robust movement system in it, despite it being short and me feeling a lack of context/story to where I was.
However, with the recent Doomsday update I find myself a lot more contented with it, the context of the cutscenes and additional story really make it pop. The nonsensical new levels, though just a couple and a boss level, really add a fun comic plot that I ended up really just having fun with. It's King Melon's Robot Clone and he's going to destroy the universe just cause! When's the last time you could enjoy a silly little plotline like that?
With the spice of the added cutscenes/dialogue/voices, it pushes the game that much more for me to being a really enjoyable little experience. It's only 3 dollars but in it you'll find a really tight platformer that gives you some neat levels to explore and collect stuff, and with a lot of charm of a solo dev just making a fun little romp with their characters.
However, with the recent Doomsday update I find myself a lot more contented with it, the context of the cutscenes and additional story really make it pop. The nonsensical new levels, though just a couple and a boss level, really add a fun comic plot that I ended up really just having fun with. It's King Melon's Robot Clone and he's going to destroy the universe just cause! When's the last time you could enjoy a silly little plotline like that?
With the spice of the added cutscenes/dialogue/voices, it pushes the game that much more for me to being a really enjoyable little experience. It's only 3 dollars but in it you'll find a really tight platformer that gives you some neat levels to explore and collect stuff, and with a lot of charm of a solo dev just making a fun little romp with their characters.
Don't go into this thinking it'll be some cerebral meditation on what it means to be struggling with mental illness or anything like that, it's not that kinda game. Also if you're playing the gog version play it through scummvm to take out the nasty cursor smearing and improve the performance some.
That being said, for what it is it's a neat story to piece together as you play along, with some really interesting locations and scenarios you're brought to. It gets pretty campy, and the plot can be pretty easy to piece together early on, but it's got a nice heart to it I can't help but admire. The game just has that weird experimental vibe I love from this era of adventure games, pushing the envelope on the subjects it depicts, whilst not being just a sludgefest of "what edgy thing can we cram in here?" cough HARVESTER cough
It's got a nice amount of thought put into the design, the characters, and keeps you pretty engaged throughout (mostly, except for the part before the finale anyhow).
It's also one of the better late 90s point and clicks about signposting and no moon-logic, and a lot of the puzzles being simple yet engaging. You will have to pixel hunt for some items though, and there are the matching game puzzles that are lackluster, as well as one puzzle that was real tedious.
Overall though I was surprised with how streamlined this game's design was compared to contemporary/earlier point and clicks. That and its intriguing story; far out scenarios and characters, as well as a likeable dork protag all make for a game worth seeing through at the very least.
That being said, for what it is it's a neat story to piece together as you play along, with some really interesting locations and scenarios you're brought to. It gets pretty campy, and the plot can be pretty easy to piece together early on, but it's got a nice heart to it I can't help but admire. The game just has that weird experimental vibe I love from this era of adventure games, pushing the envelope on the subjects it depicts, whilst not being just a sludgefest of "what edgy thing can we cram in here?" cough HARVESTER cough
It's got a nice amount of thought put into the design, the characters, and keeps you pretty engaged throughout (mostly, except for the part before the finale anyhow).
It's also one of the better late 90s point and clicks about signposting and no moon-logic, and a lot of the puzzles being simple yet engaging. You will have to pixel hunt for some items though, and there are the matching game puzzles that are lackluster, as well as one puzzle that was real tedious.
Overall though I was surprised with how streamlined this game's design was compared to contemporary/earlier point and clicks. That and its intriguing story; far out scenarios and characters, as well as a likeable dork protag all make for a game worth seeing through at the very least.