I really don't like being negative with my reviews, especially to a Kirby game, but I'm sad to say that I've come to feel very blase about Dreamland 2.

Dreamland 2 is a very railroaded experience that uses it's copy abilities as bite-sized gameplay variations through each level. There's very little reason to try and use different copy abilities, besides finding the rainbow shards. This makes experimentation not really worth it. It doesn't help too that copy abilities can often hinder your movement. A handful of these abilities like to stop Kirby dead in his tracks so that he can perform a move. They tend to not compliment the level design of the game, and end up making you want specific variations.

By the last two worlds, I sort of had my fill with Dreamland 2. I managed to squeak past the finish line, since the final world is more or less a boss rush, but I'll be damned if I want to go and get all of the rainbow shards. If that last level was full of more complicated levels, I'm not sure I'd have wanted to finish it.

Despite all these negatives though, I think there's still enjoyment to be had with the game. There's some decent level design all throughout and for a Gameboy game, it has fair amount of content. The music and art is fairly cute, and all the animal buddies are just the cutest! But compared to the rest of the Dreamland games, heck, compared to almost any Kirby game I've played, this one has probably been the weakest. I'm really glad Dreamland 3 improves the concepts found within this game by a wide margin.

Reviewed on Mar 16, 2023


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