Tomb Raider III is the red-headed stepchild of the series. For the general public, it's the most inaccessible, and for me, it's the only game in the series I have no substantial childhood memories of; I went into this game with none of the emotional connection the other titles have for me.

Which is just as well. This game hates you. When people say this is the hardest game in the series, they're lying. Tomb Raider II is hard. Tomb Raider III is 'go fuck yourself.' Actual combat is fairly easy, and the last half of the game is surprisingly devoid of devious traps or narrow escapes. Instead, this game is deeply tedious: it's player-unfriendly to the point that I'm convinced the point was to get people to buy the strategy guide (GameFAQs didn't exist back then). I dare anyone, in the year of our Lord 2024, to beat this game without referring once to Stella's Tomb Raider site for a walkthrough. God bless that lady. It simply can't be done.

But it's no fun playing a game you have to Alt-Tab out of every few minutes to make sure you're on the right path or not. It's no fun reading ahead to make sure you won't be fucked over by the game's myriad asspulls, and it's no fun wondering to yourself if it's really worth doing this instead of just YouTubing the cutscenes and calling it a day. I tried, I honestly tried, to beat the game honestly - that was part of my intention with marathoning this series. But I also want to do it while I'm still in my twenties, and without developing hypertension. Halfway through, I caved.

If the first Tomb Raider was about the joy of exploration, Tomb Raider III is about the misery of being lost. This is a game where you do not want to find secrets, because it means you're not on the right path. And all of this is by design. When you pulled a lever or pressed a switch in the first two games, the camera would show you which door had opened so you'd know where to go. Tomb Raider III often eschews this in favour of leaving you to wander around wondering, "Now what did that switch do? Did it even do anything?"

Right from the beginning levels you know the game hates you, where certain sections of the walls are actually movable blocks - except they have the same texture as the walls on either side, and no context clue to suggest they can be interacted with. Going around tapping on walls on the off chance there will be some way out of here isn't what I play this series for. Neither is being forced to backtrack and re-do the entire level because I missed a key somewhere. The first two games were really good about closing off areas once you were done with them, and only letting you pass certain sections if you had all the items you needed. Not so in this game.

And yet, you can see they put so much effort into it. This game clearly wasn't half-assed. Everything that crazy animated Lara promised is here. The music and graphics are amazing, the environments are varied and detailed, there are so many particle effects - primitive now, revolutionary then. There's rain and snow and footprints and the fogging of Lara's breath in cold areas. There are so many vehicles to drive (the kayak level is ass though), so many outfits, so many places to visit. There are so many cinematic sequences that looks incredible for 1998. There are stealth elements (though it's no Metal Gear Solid), vengeful Hindu deities, aliens, ATVs, mutant zombies, Pacific Islanders portrayed through the extremely racist caricature of being ooga booga cannibals... This game is absolutely huge. And yet the game is so unwilling to let you enjoy it.

The story is a funny thing. Our heroine is an absolute fucking psychopath here. In the past, enemies she killed were animals trying to tear out her throat, monsters, mobsters, and genuine villains. This game, however, positions her squarely as the bad guy - there's no way around it. Without mercy, Lara kills security guards who are just doing their job, homeless people, and tribesmen who are simply defending their domain. She breaks some dangerous criminals out of an Area 51 prison to kill the guards who arrested her for trespassing, and breezily comments about how Pacific Islanders are fond of 'white meat.' It's so cartoonish it makes me laugh. This is 1998, remember. Video games no longer had the excuse of amorality.

It's a shame, but I really can't recommend Tomb Raider III to any but the most dedicated fans, who are willing to put up with it. There's no real reward to playing through this game, except learning about Lara's comically dark side, perhaps. The thought of Tomb Raider III is far, far more exciting than the actual experience. There are so many great ideas in here, and the technology is leaps and bounds above its predecessors. But the fun factor simply isn't there; it's buried under its obfuscating nature. Some folks tell me this game is better on a second playthrough. I suspect they're the same guys who told Sony, "Re-release Morbius in theatres. It'll be a massive hit."

Reviewed on Mar 27, 2024


4 Comments


1 month ago

This is so perfectly worded. Fkn great review, seriously

29 days ago

@NovaNiles Thank you brother UwU

29 days ago

I agree great review. I loved the line “ If the first Tomb Raider was about the joy of exploration, Tomb Raider III is about the misery of being lost.” Legit a great line.
Glad I found you on here as I very much enjoy reading your reviews.

29 days ago

@DVince89 thanks, that means a lot