I completed Chris' playthrough this time around, and while it definitely gave me a new perspective on the game and a lot of added tension, it reinforced my feelings for it as a whole. Every design choice in this works perfectly for the experience, even if it starts to get stale towards the end. The fixed camera angles, the strict inventory, the restricted movement, the limited saves, it makes everything you do a razor-sharp decision that you may or may not pay the consequences for later, but it's that ambiguity and uncertainty that makes your actions so tense, which makes the horror more impactful. A spooky zombie crawling at me isn't that scary on its own, but a spooky zombie crawling at me when I have no ammo and I'm out of kerosene and I'm backed against a wall? That's where things get real scary. Unfortunately, I find that the more open spaces once you leave the mansion to be much less gripping, both visually and gameplay-wise. They're not bad, mind, but it just doesn't compare to the perfection that is the mansion. No matter what qualms I may have with how this game progresses, I will still respect the absolute hell out of it and regard it as one of, if not the finest experience that horror games can offer.

Reviewed on Jun 29, 2023


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