Thomas Was Alone's strongest point is its story and character with a brilliantly narrated script. It's a simple story told with a lot of heart. Gameplay mechanics help to emphasize each of the characters actions and motivations. By the end, I wanted to care about these characters. I wanted to see what the little rectangles would do.

The emphasis there is "wanted to care," because, frankly, I couldn't, as in the later sections of the game, every section of narration (the primary means of telling the story) is separated by repetitive, uninteresting, and incredibly unchallenging gameplay. Often, I'd race characters ahead, eager to skip to the next section of story, only to find that it would occasionally make the puzzle impossible and that I would, indeed, have to play some version of the Tower of Hanoi for several dozen iterations. Again. It completely shatters the pacing. I was struggling to keep playing through the game; the only thing that did keep me going was the charming narration. But at the end, it just... stops. The conclusion to the narrative isn't at all worth playing the game.

I'd say go for it if you really, reaaaally like puzzle games, regardless of difficulty, but apparently this one wasn't for me.

Reviewed on Oct 13, 2022


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