I really respect the ambitious structure of this game, and I love the mall setting--in a vaccum this is a great tech demo, but boy, the notion of a sandbox with a hard time limit when you say it out loud is so ass backwards. I'm given a myriad of department stores full of weapons to try and if I take my time checking them out, the game tells me I'm fucked. Getting lost and experimenting with various tools and ideas should be exactly what a game like this thrives on, so why is my phone constantly beeping with directions I have to be yanked in. A game where I can kill zombies with everything I find inside a Wetzel's Pretzels or Urban Outfitters could be one of the most creative and interesting games ever--but this game wants to be entirely too much, and one of those things just can't be a time attack, at least not by default in my opinion.

Reviewed on Feb 12, 2023


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