The most impressive feature was one that appeared in Depression Quest. Even there, it was a mechanic that played into the game's themes and how you played the game.
That same feature here is only used as an emotional twist that doesn't land as well due to it being so removed from how the game is played or anything substantial. There is no gameplay aspect to this game's most striking trick. The game would be exactly the same if those choices were removed. You don't get points for showing me something interesting, and then preventing me from engaging with it. This is an interactive medium.

Reviewed on Mar 12, 2024


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