I tried it purely based on the aesthetic they were going for and I made it about 2 hours before I dropped it. I have no problem fast travelling everywhere if they at least did it seamlessly, but it's just loading screens and annoying pull outs to a third person perspective when taking off, landing, or just jumping to a new system. That and the immediate reliance on space magic to propel the narrative really turned me off. I really just want an LoGH game with this kind of NASA aesthetic. Something politics and decision driven with very little combat and an emphasis on taking advantage of space as a setting. This likes the aesthetic of space, but hates the intricacies of its traversal.

Reviewed on Sep 11, 2023


2 Comments


8 months ago

What do you mean by the "intricacies of its traversal?" Were you hoping for orbital mechanics, a la Kerbal Space Program?

8 months ago

When I say "intricacies of its traversal" I simply mean that moving through space takes time, even with sci-fi elements like warp travel or very fast takeoff/landings it's a bit of a process. It's fine to use these elements to speed up the experience, but treating the movement through space as an annoyance that takes too much of the players time by using loading screens or pull outs to the third person is just disappointing. I wanted to be in the seat of the cockpit as it moved from place to place. An unbroken experience. I imagine a lot of it relates to the fact that rendering out entire planets when landing would be too much work for the artists for something like a thousand planets. I understand it, but it was enough to make me put the game down unfortunately.