Fans really be out here hating on MM1 for being too difficult but put MMX up on a high pedestal.

???

I don't know, most likely another "git gud" moment at my expense, but a lot of things in this game just rub me the wrong way. Some background, though: I first played this when I was younger (maybe 14?) and I remember enjoying it for a bit and then losing interest. The only other MM I had played at that point was MM1. Anyway, I couldn't remember exactly what it was that made me stop playing, but I figured that revisiting it anew would help me gain some appreciation for it. Nah, I was wrong.

For one, I do not particularly like the new upgrade system, which as far as I'm aware, seems to be a staple of the X series, which makes me somewhat hesitant to jump into the others. This game wants you to find every single upgrade, because without them, it's just way too difficult. The Maverick stages become a lot more manageable with these upgrades, which gives you a false sense of relief, because once the Sigma stages start, I just wanted to break my monitor.

You have to fight like 3 or 4 bosses in these Sigma stages, often with some annoying enemies in between with horrendous respawns. Dying here before reaching the next boss gate means you'll have to start from before the previous boss. Even with save states, some bosses took quite a few attempts and thinking about beating this game without them just gave me a migraine. Sigma Stage 1 with all upgrades felt like I was playing with 0 upgrades. It's that bad.

The Maverick stages themselves also left a lot to be desired. This is something that I just can't describe. The levels just weren't that good, personally. Though, having certain stages change based on the order you tackle them is a really cool concept. For example, going through Flame Mammoth's stage after I already beat Chill Penguin meant that the lava in the stage was completely frozen, which made it easier to traverse. It's something that definitely gives it some extra replay value, but it's not enough for me.

It's a shame I feel this way, because the core gameplay is actually quite competent. Wall jumping is a great mechanic, and the dash ability is fun to spam. I kinda wish this game kept the slide mechanic I got so used to with MM3-6. But new series, new changes. I get it. The point is, movement feels great here. Something must be said about the soundtrack as well. Absolute banger. It's probably one of my favorite soundtracks of the 16-bit era. The level selection screen music in particular has no right being as good as it is.

But at the end of the day, I just didn't have all that much fun with this one, and it kind of bums me out that I don't see in it what many others do. Maybe in another few years I can revisit this game and it will suddenly click with me, but even if that doesn't happen, at least there's plenty more MM games to check out.

Reviewed on Jun 20, 2022


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