8 reviews liked by Sylvi


Worst visual novel of all time, obviously written by someone who has no experience with the genre and it relies on creepypasta tier horror and paper thin characters dying or killing each other, and I'm supposed to care because game reasons? Even though none of these characters have personalities or development at all. Screw this 'game'.

Ultimate kusoge for 13 year olds discovering what the term "4th wall" means. The fact that adults find this game interesting or even scary is pretty embarrassing, you could play any Japanese visual novel, and I mean any, and probably get more out of it than I got out of this trash.

While Adventure is my personal favorite, I believe Super Star is probably the peak of this series. Updating the copy abilities to have full movesets was such an amazing idea, every copy ability felt new in this game, it was like a combat focused kirby game. Bosses moves were also upgraded for that reason and the game gets some of the most creative and interesting bosses in the series. So interesting in fact that their moves keep getting reused both in subsequent Kirby titles and also in Smash Bros. But they didn't stop at that, they also broke away from the typical adventure structure and instead divided the game into several mini-games, each one with its own gimmick. It's amazing how creative and ambitious Sakurai was in this era.

And the unpretentious, simple and silly stories of each mini-game plus the artstyle (Kirby looks especially big in this game!) make for such funny and iconic moments and fit this series so well! And despite the unpretentious stories, super star actually gives more context and actual dialogues to characters than a lot of other Kirby games in which it simply seems that everyone in dreamland wants to kill Kirby for no particular reason.

Maybe the biggest problem of the original Super Star, is that it felt too easy, even for a Kirby game. SSU kinda fixes that giving it the much needed True Arena, but it also kinda ruins the game as all of its 4 additions are just variations of the past mini-games, making a game that was never meant to be repetitive... repetitive. Revenge of the King was actually fun, but both Knightmare Ultra and Helper to Hero were slogs. Sometimes less is more. Also most of the graphical "upgrades" kinda miss the point and try too hard to look modern, ending up with a less unique game. But maybe people want for every game in a series to look the exact same, I don't know.

Iblard, the city of hatching LaPuta?! Wow, that's messed up, Sony!

Forget about it not being a fighting game, is it even a game?

probably the most important game ever made. if you want proof that video games have reached a "high art" status, this is it; and ironically this is because it pushes itself so deep into the abstract that its almost completely nonsensical, this transcends even any slight sense of lucidity, constantly keeping you engaged, one second you're eating dirt, the next you're moving out of a driveway, and then its dr mario against a giygas background
entire dissolution of the senses and video game structure itself, it is the disseminating the act of games even having a concrete goal- logical conclusion of kubus' ethos for game development, it is both structured and structureless. complete enigma. video games couldve stopped being produced right at the release of this game, and shouldve, because all of what it is capable of is done here a million times
is the structure pointless? is the justification of it pointless? whats the point of either if one or the other of those things is pointless? its entirely like some kind of "mock-epic" for video games taken to an absurdist extreme- its a hero's "journey" except theres no development or relation of any of the segments or exploration of anything thematically, everything is treated with this sort of absurdist and somewhat unnerving detachment, you dont even know if the characters you play as are even the same people, it is Anti-Investment, which is why it is the Ultimate Video Game, this doesnt pretend to be a narrative through mechanics or resonant justification
a borderline plotless journey that takes kubus-ian aesthetics to the extreme, and of course its a masterpiece because of that

This review contains spoilers

When I first heard of this game when it came out, not only did the idea striked me as humorous, but it was definitely something different. When I finally got around to playing it, I became so attached to the characters with their vast personalities and struggles, and espcially around the truth route where you just felt sympathy for everything that has happened with them. This game has indeed been one of the many I've played that's actually fun. It made me laugh, cry, get creeped out, and feel loved by the all fictional characters at once. This is one I would highly recommend for those who are new to the whole otome genre and wanting to get a huge feels fest. Beautifully well done.