Yeah I can definitely see why internet weirdos base their entire personality around Suda games now, this was my favorite out of the ones I played from him. The game oozes style and much like The Silver Case it's aesthetics are unmatched for a game made in 2005, it feels very interesting to play this while also playing Resident Evil 4 because both were very different ways to approach late PS2-Era shooters, but while RE4 set a trailblaze for how TPSs should play and evolve from, Killer7 forms a hidden path to a mansion in the woods, not exactly influencing as many, but being appreciated by a small crowd of adquired taste.

There really isn't that much to the gameplay other than a simple mix of puzzles and target practice, in fact I do feel like it's pretty lame that I can bypass most enemy encounters by simply using Kevin (especially when they have the master of action puzzles Shinji Mikami helping out when he was about to release peak with God Hand) and I can't pretend I understood jack shit from the story given how up his own ass Suda can be, but I frankly don't mind it. He set up a scene, put on a good show, and made his commentary very clear on a base level, and sometimes feeling a story is a lot more important than understanding it, and that's kind of what makes the heart of Suda's games.

Pre 25th Ward Suda, Pre God Hand Mikami and Pre Danganronpa Takada is a fucking baller ass trio, and just from that alone there was no way this was going to be anything other than a remarkable experience.
Killer 8/10

Reviewed on Nov 16, 2023


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