If I were to say what lies of P does better than any other souls game, it would be its consistency.

Fromsoft's souls games have a unique ethereal charm to them, a special feel in both the design of the characters, bosses and areas that give it that signature fromsoft spice. They are some of my favourite video games ever made, but they are anything but perfect. Dark Souls 3 has a middling start, but eventually picks up and peaks in the DLC. This pattern is seen in the original dark souls, and even sekiro. Elden ring also has its issues with dips in quality just due to the sheer vastness of its open world. They're all masterpieces, but there are definitely areas, features and even bosses that I think each game would be better without.

Lies of P is a different story. I cannot find a single aspect of this game that it would be better without.

Almost all of the bosses in the game are exceptional, with every enemy type feeling unique and fun to engage with. The weapons are snappy, the deflects and dodges feel incredibly responsive, and the upgrade system is surprisingly generous with the unique and impactful changes you can make to your "P organ" to compliment your specific playstyle.

Each individual aspect of this game is polished to a brilliant sheen, with the combat system being especially standout. Stringing deflects and attacks reminded me heavily of sekiro, and getting into a flow-state in the middle of intense boss fights was exhilarating. The amount of fun I had with the mid-game boss and laxasia cannot be understated. Beating laxasia in particular was one of the most satisfying feelings I have ever had in a souls game.

Despite lacking the "secret sauce" of fromsoft's souls series, Lies of P manages to carve its own identity in a genre that is becoming increasingly saturated.

Reviewed on Jan 15, 2024


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