Okay, aside from playing the arcade beat 'em up back when I was a teen, I know absolutely nothing about Dungeons and Dragons.

That said, I had a blast playing this, Metroidvania games are my favorite genre of games bar none. the best way to describe this game is to pretty much compare it to Castlevania: Symphony of the Night. You could actually switch the sprite of Deedlit and Alucard into the other's game, and you'd never know aside from the settings, one being gothic and the other olde fantasy. The only difference between the two is a sort of "bullet-hell" mechanic that basically allows you to drain attacks of the current element/color you are, and take damage from the opposite, other than that it's a well done spiritual successor to SotN.

If by chance you aren't familiar with Castlevania Symphony of the Night or Metroidvanias, you basically are giving a 2D world, where you explore and find weapons, spells and items to progress through rooms and levels all while fighting enemies whose weakness and styles of combat you'll learn about as you progress. The difficulty in these types of games come from your progress being halted due to needing an item or power up to progress, often this is either finding a key to a lock door, or a jump power to reach a ledge. This is an abridged of the gameplay of this type, in this case you're exploring a world Deedlit isn't familiar with.

Lastly this isn't really a drawback per se, but the story is hard to follow. I assume it's because of my lack of D&D knowledge so I had no idea who these characters are, and I didn't understand the overall motive until pretty much the last section of the game. So, the gameplay is more than enough to make you enjoy it even if you don't know anything about DnD and if you do, well...I hope it's interesting on that front because it gives you no backstory at all. Still a really great game.

Reviewed on Feb 10, 2022


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