Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

2 days

Last played

May 5, 2023

First played

December 1, 2022

Platforms Played

DISPLAY


It's about as basic as an RPG can get. Which makes sense, because it is, you know, one of the earliest RPGs.

I don't know if I can recommend it outside of a historical context. It's a simple game, with standard turn-based gameplay. You control a party of four that each have their own class (which you can pick at the start, neat I guess), you roam around a world filled with random encounters, and you stumble through dungeons which advances the story. The story isn't amazing, by the way, but it gets a little interesting at the end. And then it ends soon after that. So, pretty standard stuff.

The main problem is the random encounters, honestly. Not that there's anything wrong with the randomness, but the sheer number of encounters makes things a slog. I can't imagine enjoying this game without the speed-up function. Yes, I did say "enjoy," because despite what I'm saying, I did enjoy this game overall.

Exploration is the fun part. As much as some people dislike how cryptic old games can be, I can enjoy that. It's fun figuring out where you need to get instead of someone telling you where to go. Adds to the journey, I suppose. In that regard, I liked Final Fantasy.

But, to the average individual, I don't think I could recommend it. It's neat to explore it for the history behind it, but hard to suggest it for anything other than that.

(P.S.: For anyone wondering why I didn't turn off random encounters: the mobile version doesn't, at the time of writing this, have that feature. So far, only the console versions have it.)