I've never been a big Castlevania fan. The series has never grabbed me like it does with other people. But I've heard, over and over, that if you play one Castlevania game, you must play Symphony of the Night. So I played it, and it was good, I guess. Not great, but decent. The game takes great advantage of the Playstation hardware, the environments are vibrant, and the characters are detailed (for pixels) and well-animated. Most of the enemies are interesting, although most don't present too much of a challenge that can't be overcome by spamming attacks at them. Having just finished Super Metroid, I must admit the level design really let me down. Although SotN is considered the reason "vanina" is in "Metroidvania," it's clear that Super Metroid is the attentive, doting mother, and SotN is the deadbeat father. There's almost no comparison. In Super Metroid, I rarely got lost to the point where I couldn't find my own way back to the critical path. SotN was the opposite. I grew tired of stumbling around whacking at walls, hoping for secret items that would allow me to progress, and eventually, I gave up and kept the walkthrough open on my phone. The upside-down 2nd half of the game (sorry for spoiling a 27-year-old game) was a neat idea, but inverting the map didn't improve its overall design. And the aforementioned walkthrough led me to acquire the Crissaegrim a lot earlier than was probably intended, making the latter half of the game mostly a joke. Imagine if Super Metroid gave you the Hyper Beam halfway through the game instead of right at the end. SotN has piqued my interest enough that I will try a few more entries from the Castlevania franchise, but it did not live up to the almost thirty years of hype I experienced before playing it.

Reviewed on Apr 08, 2024


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