Why she walk like Sly Cooper tho

Anyway, it's... pretty good! I was so instantly captivated by its moody atmosphere and strong sound design, it only took 20 minutes of playing for me to stop just to tell my friends that they should probably check this out. Part-time Hotline Miami in its surreal choice of colors, and part-time Killer7 in its viscerally gushing fountains of blood. The blend of sniper and puzzle genres is a very unique one, and the emphasis on taking out every enemy with nothing but a single ricocheting bullet leads to some very satisfying victories once you nail down the right order.

Puzzle games are not usually my strong suit, and I grow impatient with them far more easily than I should. Most of the time, my brain just ain't capable of thinking several steps ahead, I think in the moment instead. Despite this, I've found that Children of the Sun's difficulty is relatively lenient for the majority of the game's 3-4 hour duration, and allows for multiple solutions to one problem with a little bit of improvisation. At the same time, none of it felt mindless, and I still felt like I had to put in the effort to clear a good chunk of the stages. The balance was struck very well here to make dumbos like me feel a little more clever, while at the same time leaving the option for more skilled play depending on what you can come up with.

I feel like the only exception to this was the final level, which I think escalated the difficulty way too suddenly from the previous stages. We've gone from somewhat tricky but short-length stages, to a marathon that demanded twice the amount of steps than anything before. Losing here felt really draining, and having to think about replicating everything I just did was even moreso. I think this could've been in part fixed if the game remembered the position from where you fired at, so I wouldn't have to walk over there each time. Hiding a bunch of the mooks inside buildings was also a bit of a frustrating process that led to a bunch of time wasted just trying to scout them out across several failed attempts. I nearly gave up here, but eventually pushed on through and won. It's just a shame that for every single level I felt satisfied in, the finale was the only one where satisfaction was replaced with a feeling of relief instead.

Even so, it can't be ignored that for 95% of Children of the Sun's duration, I had a ton of fun. One subjectively frustrating level aside, this is still a raw as hell video game, and one that paints a very strong first impression for its developer. They're definitely on my radar now, and I'm looking forward to seeing what they'll create next.

Reviewed on Apr 14, 2024


Comments