Children of the Sun

Children of the Sun

released on Apr 09, 2024

Children of the Sun

released on Apr 09, 2024

Burning with anger, The girl wages a one-woman war against the cult, taking them down cultist by cultist, bullet by bullet, until she reaches her true target: the leader. Along the way she will unravel the dark truth about this mysterious order and the atrocities committed by them in the name of their master. In this tactical third-person puzzle-shooter you assume control of one bullet, guiding it through increasingly complex and challenging levels to kill cultists, trigger traps, and reshape the environment. Every shot counts and ruthless precision is rewarded. Taking down the cult is deeply satisfying; doing it with style even more so.


Released on

Genres


More Info on IGDB


Reviews View More

Very cool concept of hitting someone with a bullet and then using that position to shoot your next target. Feels like Hotline Miami meets Superhot. Expands the idea pretty quickly and adds new stuff to keep it fresh. Worth a look!

very fun and engaging short experience (maybe a little psychologically terrifying too)... the gameplay mechanics all feel pretty fleshed out for the small amount of variation they have, bullet time is something ive never been too fond of in games but the way COTS does it speaks to me. I think that there is some due frustration to be expressed over the physics of the moving bullet, ESPECIALLY in the car chase level.. sometimes the shot just doesnt go where its supposed to go.
The jarring sound design, frantic cutscenes, and "ugly" graphics may be offputting to some-- the cutscenes certainly do flash by far too fast. but it is in these decisions where you can see the beating heart inside, i cant help but think thats beautiful

Children of the Sun é uma brincadeira interessante, a mistura de uma gameplay meio sniper elite, obviamente mais simplificada, com puzzle faz desse jogo algo bem único, não vou mentir que a estilização do jogo ajuda essa experiência a ficar mais única e divertida. O tempo de jogo é na medida certa, eu zerei ele em 4 horas e achei o tempo certo pra isso mesmo, já que a gameplay é mais baseada em erros, aprendizado, novas estratégias etc, se tivesse muito mais contéudo eu não dúvido que eu me cansaria desse jogo. Uma das paradas que eu mais curti foi a OST dinâmica, que só é muito genial, não tem muitas músicas que eu ouviria o tempo todo, mas sim temas ambientes que vão se moldando com certas coisas acontecendo no jogo, é só muito bacana.

A a história é legalzinha, sei lá esse é só um joguinho pequeno bonitinho, barato e bom, nada pra falar dms

It's a "fine" enough shooty puzzle game, which i had enough fun with.
The story is corny as fuck, and the edge is not exciting and mostly boring here.
My team actually developed something that was pretty close to this idea, and imo, my idea was better, but they released a full product and i didn't, jokes on me.
(If you want to check it out, here: https://tihan.itch.io/revirus)

played the demo for this a while ago because it looked really unique and interesting and that's exactly what it is! The visuals are beautiful, the music and sound design are beautiful, and each level is a satisfying puzzle to figure out. I usually get frustrated at games like these once the difficulty starts to ramp up but even when this was tough I was always having fun with it, figuring out different routes and strategies and trying to work in each level's hidden challenge. It's fairly short but I can see a lot of replay value here in optimising each level and getting all the challenges, it's absolutely worth your money and your time either way.

Children Of The Sun is a highly stylised puzzle shooter that takes the bullet time moments from Sniper Elite and develops the idea into a full game. Most levels consist of scouting the location and marking enemies before executing a Wanted style bullet bending blood bath.

The story is one of revenge that sees the protagonist taking her anger out on a cult that left her family in ruin and death. Children Of The Sun presents its story via brief comic style cutscenes providing short insights into the history of the main character and their relationship to the cult. Most levels are separate from the story and just see you taking down stronger and stronger outpost as you get ever closer to the cult leader. Occasionally however there will be a level that directly progress the story but these are few and far between and only near the end of the game.

Gameplay wise Children Of The Sun strives to take a small idea and stretches it as far as creatively possible. This leads to some fun and unique concepts that don't overstay their welcome. With the core mechanic being bullet time this idea develops and introduces bullet redirection, slow-mo and high caliber speed to tackle a variety of different enemy types and scenarios. Latter gameplay becomes more of a puzzle game as you try to solve who to kill first and who to keep alive for a latter redirection. I did find this to become quite tedious in particularly the last 2 levels as I got relative stuck for extended periods of time due to either poor puzzle execution or long distance aim (I was playing on my Steam Deck and may have had better luck with a mouse).
One of the biggest drawbacks I found was the mini games that were randomly thrown in. These were not good and felt really out of place. Thankfully there wasn't many and only 1 was particularly difficult, but I feel it would have been a better experience with the removed completely.

The mood and atmosphere for Children Of The Sun is great and can be particularly satisfying at times. However there doesn't seem to be much keeping me engaged. You can battle other players for a high score but apart from that Children Of The Sun feels very one and done.