Killer Frequency: Short yet I wish it was shorter, Killer Frequency is a game that I think sounds a lot better on paper than it plays in reality. Perhaps, as others have pointed out, the biggest problem is the game's indecisiveness of its tone.

The game opens with a brief tutorial of how to pick stuff up before you're murdered! A spooky lil' jumpscare and then you're in the studio as Forrest Nash, a has-been radio DJ now shouting over the airwaves of Bumfuck, Nowhere. Peggy (producer/sidekick) and Forrest will now be the world's most useless 911 team as the town has no police, no ambulance, and no firefighters able to respond to anything. If this was the real world, you've has just been given the duty of listening to people die, accompanying them briefly as they leave their mortal coil behind to see the Great Unknown.
But it's a game! There's a serial killer on the loose and you're going to miraculously help people out of sticky jamz, freeing them outta death's grasp before tossing on a new vinyl record for their listening pleasure. Give people the right advice and they live, mess up even slightly and somebody's dying, babydoll. Better pay attention and actually read your notes.

There's just never a lot of fun, here. You pick prompts and if you're a savescumming bastard like me, nobody is going to die, though if you pay attention this won't be that tough. You also shoot paper basketballs from your desk into a trashcan across the room and the game tracks this. I had about 400 by the time the game ended a few hours later: that's how little is happening.

Peggy and Forrest have a good relationship and their actors are believable, but it's weird how the game flip-flops between poking fun of its inspirations and being deadly serious. The story of the town's killer, The Whistling Man, is very childish and during the final climax when all is being revealed, you won't care as that last phone call drags on. The name sucks, the outfit is uninspired, and even his whistling stops being “scary” and starts to just make you sigh when you hear it through the phone.
Maybe keep the murders visceral but just go over the top with everything else? Forrest getting all slow and therapist-y with the killer at the end is so painful to hear, I'd call it undeservedly sentimental. And that last twist: wow, it's nothing!
Your soundbound effects change nothing as callers won't care if you make fun of them on the air (while a serial killer hunts them, mind you). I guess I didn't care, either.

I drunkenly started watching “Pontypool” one night years ago and never finished it. I imagine that movie is better than this game. If you want that vibe, or whatever vibe you think you'll get when you're checking out the Steam screenshots, just watch “Pontypool”, I guess.

I do not recommend Killer Frequency.

Reviewed on Dec 18, 2023


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