"The freedom of birds is an insult to me. I'd have them all in zoos."

Sorry if my review is a novel, I've the gift of a good ramble, but I'll try and make it worth the read at least.

I've shamefully fallen for the 3070 meme.

Personal Ratings


1 Years of Service

Being part of the Backloggd community for 1 year

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GOTY '23

Participated in the 2023 Game of the Year Event


Gained 300+ total review likes

Well Written

Gained 10+ likes on a single review

Gone Gold

Received 5+ likes on a review while featured on the front page


Gained 15+ followers


Mentioned by another user

Early Access

Submitted feedback for a beta feature


Gained 100+ total review likes


Voted for at least 3 features on the roadmap


Found the secret ogre page

Busy Day

Journaled 5+ games in a single day


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On Schedule

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Played 250+ games

Best Friends

Become mutual friends with at least 3 others


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Played 100+ games


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Favorite Games

Warhammer: Vermintide 2
Warhammer: Vermintide 2
Half-Life 2
Half-Life 2
Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice
Elden Ring
Elden Ring
God of War
God of War


Total Games Played


Played in 2024


Games Backloggd

Recently Played See More

Resident Evil 4
Resident Evil 4

Feb 29

Turbo Overkill
Turbo Overkill

Feb 27

Blood West
Blood West

Feb 22

Resident Evil Village: Shadows of Rose
Resident Evil Village: Shadows of Rose

Feb 19

Resident Evil Village
Resident Evil Village

Feb 16

Recently Reviewed See More

Turbo Overkill: Really committing to its title and letting you put the pedal to the metal as Johnny Turbo is quite the speedy killing machine. “Johnny will return...”, but should he? I've seen worse and I've seen better, so I'd say "No" if it's just more of the same.
I've more cons than pros with Turbo Overkill, and while the pros are pretty strong, I just don't think they're quite enough.

This game doesn't run very well which I don't understand. As I type this, it's stuck loading the main menu from the credits since I've just beaten it. I had long loading screens on an SSD (why is dying four times faster than reloading a checkpoint?), bullets freezing in midair, enemies dying but their bodies remain upright and running, FPS drops with seemingly no source, some cutscenes seem to be missing audio cues (which is either a glitch or bad design), terrible checkpoints, and I'd frequently slide into corners/under objects where I'd get stuck. Doesn't feel very “turbo” to get wedged under a rock. I just Alt-F4'd the game to get out of that aforementioned freeze.
The visuals kinda gave me a headache given time. I was reminded of the System Shock remake, only I think I grew accustomed to the blaring lights there and just never quite did here. Maybe this is boomer-brain creeping in as I age, but it was a bit much. When you pick up the DOOM-like upgrades of power fists and what-have-you, it puts a color filter on the screen that made it even harder to see and stand.
Environmental dangers insta-kill you at times which obviously grinds the pacing to a halt for those rooms. Again, not very turbo.
The entire thing is reminiscent of Far Cry 3: Blood Dragon but lacks its charm. I don't mind aping off of something else as long as you separate yourself somehow or at least do a damn good job. I don't think they did either of those, here. I don't think it was ever “cringy” but even calling it “serviceable” may be a stretch.
I found myself almost dying instantly, losing all armor and nearly all health, from mid-to-low tier enemies when they used certain attacks like explosives or fire. This was wildly frustrating and didn't make sense to me. I found some of the earlier enemies harder than later ones because of this potential. I played on Street Cleaner (Hard) and there are two difficulties above that, I cannot even imagine how annoying those are.

But the pros I mentioned: Gotta go fast. Johnny Turbo and his chainsaw leg (called a “chegg”, what a gross word) go fast. Some upgrades are just a waste of time and some are obvious necessities, like the one that turns all enemies into health packs if you cut right through the crowds with your chegg. With the right upgrades and the grapple hook, you can basically fly, which felt great.
The weapon upgrades are all pretty good and turn previously useless weapons into powerhouses, like the pistol getting an upgrade to do tons of damage as long as you build up a streak and don't miss. Everything was already pretty tense, but now you feel like every shot needs to count, which can be thrilling.
Some levels have very good arenas and accompanying soundtracks, such as “The Wastes”. I made note of that level because it really nailed both of those, though it did have a lotta green going on and again, potential headaches. Not every level will hit the highs of this one, either, some just suck.
The vehicle segments are all pretty good. Fortunately there are only a few, but I think they were handled well.
You can “cancel” animations and reloads by switching weapons, which Dusk didn't have and drove me insane. Here, it keeps things fluid and fast with the player having the option to do more and get more out of it.

I think Turbo Overkill has shown me that these games need to be short and sweet. Both this and Dusk were too long.

Despite liking some things here, I think I don't really recommend Turbo Overkill. I got it on sale but this was one I could have just missed, easily. It was fun becoming a living chainsaw with guns, but I had to put up with a lot of problems to get there. If you love boomer shooters, you'll enjoy this, but for me? The price of admission felt too high.

Shadows of Rose: One buying the Winters' Expansion is almost assuredly buying it for this brief campaign. The third person mode for Village was something I had mistakenly thought was merely given away as an update; but no, it's tied to this campaign's purchase (ridiculous). I only had it on for my rerun of Village for a few minutes before Ethan's rapid, jerking motions when running bothered me enough to go back to first person. So that's a dud.
New Mercenaries characters? I am not a fan of the scoring shooter gameplay, so I personally don't see the value in it. Maybe one day, but I doubt it.
For me, the $20 asking price is basically for this: Shadows of Rose. Is it worth it? No, not really. But the optimist in me will admit there is some value here, especially if you were a big fan of Village.

When we meet grown-up Rose in the end of Village, she only gets two minutes of screen time to develop a character. All we really get to see is that, like her father, she has a drive and will gladly fight her own battles. She's adequately admirable in that brief time, but not really enough to make me ask for her own DLC... but that's fine, as long as it's good?

Just like Ethan was in Village, Rose is done dirty here. If when you hear your character is going to be interacting with the “memories” of something and you immediately say to yourself, “Sounds like incoming reused assets to me,” then congratulations: we're equally prophetic. Rose only gets to explore Castle Dimitrescu, House Beneviento, and a bit of the Village. So we, the player, won't get any new sights through Rose. Pretty disappointing.
Her journey is a personal one where she learns about her father. It's not the most interesting thing in the world, and really the biggest highlight for me was Capcom continuing their running gag of doing whatever they can to make sure you never see Ethan's face.

Rose's powers are the only new thing you'll be doing gameplay-wise (from Village), and all she really has is a stun. It's nice to use in the first chunk of the DLC, the only chunk that really reminded me of “classic” Resident Evil in that you're not given much ammo and need to make the on-the-fly call of whether or not you're running past this enemy or burning your ammo killing them. While it's a retread of Castle Dimitrescu, which was already a retread of the Baker house, I enjoyed this portion the most.
The second chunk is House Beneviento again and, like the first time around, this offers the scariest moments in the DLC. I really enjoyed the “Let's play with dolls” segment, it was spooky and clever and ramped up in difficulty well.
It ends with yet another retread, this time of Village's Call of Duty-esque shootout ending, just thankfully not as insane and now toned down. The final boss fight is the exact same final boss fight from Village, only now you can actually dodge and counter. Rose gets a special power attack for just this fight and you'll use it three or four times. That was... alright. Might be better if I hadn't just played through Village, though.

It's over in two and a half hours (give or take, I really explored and wasted time) and like Ethan's mold-infested body, it isn't very fresh.
I don't know if Capcom plans to make RE9 with Rose as the main character, but if this DLC was supposed to hype me up for that prospect, it failed. I don't hate Rose or anything, but this largely felt uninspired and unnecessary. I wish Rose got something proper and this certainly isn't it.

I don't recommend Shadows of Rose. It's too expensive for an experience you've largely already had. It's not total junk, but is simply another disappointment when it comes to Resident Evil Village.

Resident Evil Village: Kind of feels like wasted potential considering how great of a comeback Resident Evil 7 was for the franchise. Village isn't a bad game, but it's kind of stupid and a worrisome possible step backwards for the series. Perhaps this is a nonissue for a while, though, because clearly Capcom's content to just remake the guaranteed hits rather than experiment with a sequel.

This is my second time playing through Village, and I had somewhat positive memories for the game with my first round. For posterity's sake, I'll add that playing this game at release, I was basically using it as a tool to not fall asleep during a multi-day designer drug bender, and it seems my memory wasn't to be totally trusted (who would have thought). Now, I can see there are obvious problems, here.

Ethan is kind of a non-character to me and has been since being introduced. Gordon Freeman is silent because it was cheaper and easier that way, but Valve got to say that it adds immersion because, with silence, you are Gordon Freeman; Ethan Winters is very similar except for that he actually says what you're thinking, which is harder to design. This is kind of nice, having your character mirror what you wanna say when he goes, “Eat shit!” to a boss. This isn't overdone, either, they keep it sparse.
Ethan's only traits are his level-headedness and tenacity. He won't stop until the job is done, the guy's a Terminator. There are no moral dilemmas or flaws and I think we'd all agree he's pretty shallow, but I still like the guy. His voice actor does a great job, especially during a segment near the end. Ethan's probably the best part of this game.
So man, is it brutal what they do to him, here. Ethan Winters is a punching bag and it's so overdone that when he loses his hand and just “glues” it back on with a health potion, you should immediately never worry about the guy again. He'll clearly be fine and survive whatever torture the writers throw at him; I guess they needed to get their rocks off by having him immediately lose some fingers and get stabbed in almost every single cutscene.

The plot is stupid. Chris Redfield could have saved Ethan a lot of mental anguish with a simple phone call, it's one of those stories. Very contrived to not explain himself early on, then indefensible to not explain things (or even try) once Ethan finds him later. It's only very late into the game that Chris says “Alright Ethan, I guess I owe you an explanation,” when Ethan has already cleaned up three fifths of the mess. Oh, do you? I think you owe me some dry cleaning money and a couple of fingers, asshole.
The entire titular "village" is killed off almost immediately before you learn anything about the people there except for that they're annoying pricks. A waste of location.
There's an effort to tie RE 7 and 8 into the RE franchise other than just having Chris Redfield there, and I don't think this was necessary. I actually kind of liked how in 7 you are just on your own dealing with some whacky Louisiana bullshit until seconds before the credits roll where they shoehorn in Chris. Oh, here? The guy who established Umbrella showed up a while ago! He got inspired by the baddie you're gonna kill!! Who cares? It's shown seconds before the final boss and has zero impact, especially considering what else is happening then.
I wish they had gone in a different direction really badly. Again, wasted potential to me.

Best parts: Ethan's positive attitude, the game looks beautiful (once fixed), the House Beneviento basement (felt like a totally different game, wish we got more of this, love that the monster “talks”), Lady Dimitrescu's... everything (her castle felt like a poor, rushed retread of 7, though), and literally everything The Duke does and says (brother for life).

Worst parts: The horrible FOV and vignette effect that need modding to respectively increase and disable as the game is nausea-inducing unless fixed, Chris' poor communication skills and massive shootout extravaganza, charging for dumb-as-shit DLC (Trauma Pack) that would only get worse for the eventual remakes (Treasure Map/Upgrade Tickets), and Denuvo.

I sort of recommend Resident Evil Village, but wait for a sale and don't expect the best.