TheSlowKenyan
"The freedom of birds is an insult to me. I'd have them all in zoos."
Sorry if my review is a novel, I've the gift of a good ramble, but I'll try and make it worth the read at least.
I've shamefully fallen for the 3070 meme.
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There isn't much to see, especially since the whole factory is extremely dark. You also literally retread your footsteps as you walk back the way you came, which for a twenty minute game feels extremely lazy. You get one uninteresting gun that gets a nearly useless upgrade. There are a few scattered writings to read that are somewhat funny, especially the one about the factory dumping tangible sin into the forest's water supply, which believe it or not is seemingly having consequences; but our “hero” Winston has been assured by Hell itself, who helps manage the factory, that these two things are not actually linked and he can stop worrying about it.
Its full price is $4 but honestly? I think that's asking for too much. This is a demo or experiment and it shouldn't be for sale. I do not recommend The Pony Factory.
It'll probably only last you a couple hours if you 100% the thing like I did, but I enjoyed my time here. It's amusing with its nonsensical “story” and love-to-hate goblins. Your arsenal is thematically clashing yet all works well, and I like that you can stab and shoot at the same time. When you're using a two handed weapon, a third hand and arm appear to help you do some extra damage. I don't think it's as memorable as Squirrel Stapler or Iron Lung, but there's also a bit more to see, here.
There's not much to say about this brief boomer shooter other than I'm glad I gave it my time.
I recommend Chop Goblins, especially if you can get it on sale and don't mind the game being pretty short.
You're Jacob, a cargo transporter and maybe smuggler. You and your pal are hijacked by terrorists, so you give them a fat middle finger and crash your ship back on Callisto, a prison planet. Only you and Dani, the hijacking ringleader, survive and the two of you are immediately arrested and thrown into Black Iron Prison. Jacob wants out, but warden Duncan Cole may be up to some scientific buffoonery.
I feel like this game is in a rush to get wrapped up before I ever got a chance to get interested. You're rarely given any sense of scale for the prison and you see zero prison life; Jacob gets arrested and when he wakes up next, he's escaping. He was in prison for 30 minutes, apparently, talk about timing.
The scale of where the plot goes is just embarrassing. The Illuminati shows up when they absolutely did not need to and visually they look like they got off the set of “Squid Game”.
A lot of The Callisto Protocol is made up of time wasters like crawling through vents, shimmying through crevices, or climbing ladders. In areas where Jacob can walk, often something like grime or entrails will impede him so he cannot run. This game is comically paced to a point where I cannot help but suspect these are no longer “hidden” loading screens but rather padding to make the short game feel longer and more deserving of your money. In other games such as God of War (2018), when Kratos and Atreus are climbing a wall (time waster), they at least have a conversation to help with worldbuilding and deepen the relationship. Striking Distance Studios just puts Jacob in vent after vent with nobody to talk to. Seriously, why?
When you're not wasting time in vents, you're fighting very easy enemies with a repetitive melee system or guns that can hit weak points and kill them in one shot. The "exciting" stuff is pretty lame, too.
There are plenty of problems with this game, stuff like motion blur making me want to vomit, melee combat following a very boring pattern, needing to tediously stomp every corpse to get necessary supplies, environmental effects (like lights turning off or ceiling panels falling) replay when you leave a room and return, there's no map system, enemies can grab you and easily get a free hit in, the ending is locked behind paid DLC, you're rarely rewarded for going off the beaten path, and probably more I'm missing.
Good things? As previously mentioned, the graphics are insane. The game looks great, but since it looks SO good and plays SO bad, this just seems like poor time management or focus and a waste of manpower. The DLC mission does some hallucination stuff well. The stealth sections with Jacob killing blind enemies worked okay, though maybe it was too easy (the whole game was). They just lifted some stuff right out of Dead Space and what worked well there works kinda well, here.
It's only $20 for the “full” game right now (again, the ending is in paid DLC... outrageous) and I still don't think it's worth that. There won't be a Callisto Protocol 2 and that's a very good thing. I've read people saying this game is some kind of hidden gem that wasn't given a fair shot and that's a load of horse shit, it's just bad. I feel bad for Josh Duhamel, a sentence I never expected to say.
I do not recommend The Callisto Protocol. If it ever goes to $10 for the whole thing and you far-too-passionately LOVE Dead Space, sure. Otherwise, this can and should be avoided.