Infra is pretty neat, though definitely esoteric in gaming appeal. I'm really teetering on the edge of whether or not I'm in the small audience group for this game, but for the time being, I've decided I'm not. Though that may change.

Your goal here is to assess infrastructure integrity. To make it more game-like, it's a pain in the ass to navigate your crumbling surroundings, puzzles need solving if you're going to finish today's shift. You take pictures of cracks in the walls, barrels knocked over, sublevels flooding, etc. You open sluice gates, regulate chlorinated water flows, and find keycards. It's not the most exciting game in the world, though there are some whackier-than-normal moments, like a train emerging from the tunnel you're by or a ceiling collapsing. Maybe you'll even find a dead body next to a sink someone shit in. Yet nothing stops courageous Mark, he continues to work through it all like a good lil' wagie.

Despite this game's visuals reminding me of the almost-20 year old Half Life 2 and the stiff voice acting, I like Infra. I found myself strangely satisfied spotting holes in a wooden bridge then stopping to take a picture of it, even though your only reward is a brief audio cue to let you know you found something. There's a company conspiracy at work, here, but I never got far enough into it to learn much. I've seen others praising it, but for me it was the gameplay that was most interesting. I may have even found a possible career calling, here.

Infra is fun, but I stopped because I just wasn't entirely in the mood for this one now. I've read that it's also extremely long, and I felt that: there was no end in sight after several hours on the job, here. Maybe one day I'll be okay with strapping the helmet back on and snapping more pictures of janky craftsmanship, but not today.

Reviewed on Mar 03, 2023


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