FFVII Remake delivers on so much that's been promised for years. The modern visuals are gorgeous, the voice acting is very good, and I'll even go as far as saying that the music sounds better than it ever has. While purists might miss the turn based battles, the new system is an action packed delight.

The story is where the issues arise. In order to stretch what was about 5-6 hours into 30+, there's a lot of unnecessary fluff and padding. Some of it is perfectly fine but one tedious section of jungle gym acrobatics could have been avoided by simply tossing Tifa a couple feet up, which had already happened prior to that chapter.

Whether or not you like the big changes will depend on your own tastes (and how all this ends up by game 3) but what absolutely doesn't work is every time the game stops to crowbar Sephiroth into places he's not supposed to be. He's the main antagonist of FFVII but this game presents him without a shred of context. Even with the excuse of the audience already knowing who he is, there should have been some kind of basic explanation of what he is to this universe. Without that, he's some asshole that Cloud hates because reasons and he keeps showing up every so often because he does.

Reviewed on Sep 01, 2022


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