I wasn't bothered by FFXVI's side-quests in the way that some people were, and I could tell just from seeing that the concept was going into another Fallen ruin that this was basically just going to be a budget DLC. Something that they could put together quick enough to have it ready for the trailer, so people would buy the season pass with something new to play now, while mostly anticipating Leviathan. Despite going in with this expectation, I was still sort of shocked by how... nothing... this is?

The main appeal here is the new boss, with a few other new fights along the approach. The rest of the DLC is basically an hour of remixed assets from the base game, and an hour of literally just walking through the Rosaria overworld, with a fight in the deadlands (i.e. a battle where literally the only thing you can do is basic sword swings) between these two segments. If it weren't for the boss, this wouldn't just be a normal sidequest, it would be a low-tier sidequest. The base game already having this dungeon's entrance modeled and the towers in its skyboxes really just makes it feel like this was haphazardly cut to meet a deadline.

Playing this to get back into FFXVI after having finished it months ago wasn't bad, but I think someone buying this before finishing the game, finally unlocking this, and playing it as part of their normal playthrough is a sort of hilarious concept.

Reviewed on Jan 11, 2024


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