I don't think many games have so vividly captured the feeling of wandering a city alone at night. I can't bring myself to truly hate Ghostwire, but I sure hate a lot of things about it.

The story is nothing, a complete waste of time, it could have been seconds long and wordless if this were an arcade game. Monsters show up, bad guys kidnapped a girl, use your magic powers to save her; they spend 30 full minutes explaining this to you.

The combat feels unsure of itself. It uses a lot of classic FPS design for its weapons and enemies, but it's too imprecise, too slow, the scale is too small. The "aim assist" button should have been a full Metroid Prime-esque lock-on.

In Deus Ex: Human Revolution, between the main missions, there are these relatively small city areas where you can explore, do side quests, shop, etc. Ghostwire is an entire game in which traversal feels exactly like those parts of DX:HR.

I hate when an open world game shows me a fraction. I especially hate when that fraction's denominator is six fucking digits. DK64 and Crackdown are blushing.

Reviewed on May 01, 2023


Comments