It's got a cool style and it controls well enough but the gameplay loop is just too tedious for me to stick with. Mixes a Risk-like tactical map with a Mario + Rabbids style game tactics and you get Research and Destroy.

In theory, it starts off well but as you play longer maps and as they introduce new enemies, it just becomes un-fun to play. The biggest issue is the enemy spawning.

Instead of bing laid out for you at the start, the enemies appear on their turn as you progress, meaning that wherever you move to, during the enemy's turn, the game will spawn enemies within camera view every single time. It basically gets to a point where you are having to rush to the objective because if you waste time or try to explore the map, the enemies never stop which means you are frequently taking damage or progressing slower since attacks take up your action bar, which then in turn means enemies are spawning more frequently since you're hindered.

It's an annoying cycle, especially as the enemy diversity starts to increase. Give the game a shot if tactical shooters are your thing, maybe your patience for the loop is greater than mine or you'll find it fun in general.

Reviewed on Oct 10, 2022


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