Not at all what I was expecting but I'm somehow both satisfied and somewhat disappointed with the end result. Carried heavily by its style and art design, Ghostwire Tokyo is somehow an open world first person action......shooter? I guess?

Not scary by any means but the crazy enemy designs and overall feel/setting are still really effective and really good.

The rest? Is kinda just okay. The combat is hit or miss, sometimes I found it really satisfying and good, other times I found it tedious and bland. The controls are solid, though it took some getting used to for me with the button layout. It looks and sounds quite nice as well of course.

The story is also pretty rubbish. There might be something there but with the open world/side quest/collectible style format for this game, the core story gets stretched thin and is often times forgettable and nonsensical.

Despite these complaints, I still had a lot of fun running and gliding around this utopian Tokyo setting. It has just enough personality and style to carry it above your super average open world action/adventure style games. I just wish this game wasn't all style and had a bit more substance to it.

Reviewed on Oct 17, 2022


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