The game ends with a song from Zwan, what more could you ask for?

Hi-Fi Rush is a dope concept in a sea of devs playing it safe. It doesn't all work for me but the creativity, the fun, and the high concept that never stops does enough to overshadow a lot of those flaws.

If you've been living under a rock, Hi-Fi Rush is a game that is in a constant rhythm. Everything moves to that distinct beat, enemies attack at that beat, you can attack at that beat (for better scores of course, the character even walks in the same rhythm. It's incredibly impressive to have all these things work in tandem with each other.

I found combat to be a bit annoying and tedious at times though, with many enemies being incredibly frustrating to deal with. When everything is weighed in this rhythm, I found there were times when I would be trying to line up that rhythm with my attacks, only for the enemy to run or get out of the way. Sometimes this would result in me constantly having to pull myself back into close range over and over because I would only get a hit or two in before they ran back off.

Some of the platforming aspects didn't quite work for me either, the camera being the main culprit to the issue. I found it difficult to gauge range or when I was underneath things. Since some of the platforming is timed, like when platforms disappear and you have to start over, it would get really annoying to have to try and line things up sloooowly so that I didn't die and have to restart, but since i was going slower, I was still running into the time issue. Some enemy attacks were harder to catch in rhythm too since I'd have a tough time gauging when a range attack was actually hitting me or still a little bit off still.

Again though, the charm of the characters, the music (ZWAN!), the styyyyyyle, the concept, the creativity with bosses and boss battles (even through the frustration) was all a fun time for the most part. It's well worth giving a shot to this game.

Reviewed on Jun 30, 2023


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