Funnily enough, I think liking this depends on whether or not you like Zachtronics' other games, despite being a visual novel. Firstly, the visual and writing style is clinical, cold and smooth, even with the quirkier characters. And secondly, it still feels like work. Not a surprise, a lot of their previous games have you work for someone which honestly feels terrible, and this is no exception.

The best parts are the ones built on the story's premise - AI counseling, and they're done effectively, but they don't carry their importance out of these sessions, making the rest of the story an unclear blob. One of my main issues is the puzzling reveal of Evelyn to be a very important character (not in the sense of being simply the protagonist, but being very important in the game's world). It's dropped quite nonchalantly, doesn't have any emotional impact at all and the initial relatability you felt is completely gone. How much can I empathize with Evelyn, one of the very few people in the world with that level of demand and basically freedom to do anything? It's like the game entered a cheat code for itself.

Only the very last part, the one where someone with an obvious love for synths got to write about them, feels like genuine engagement, and I would've loved to see more of that.

Reviewed on Apr 02, 2023


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