147 reviews liked by Tingly


very fun puzzle game, i've gone so long playing this with yt vids on autoplay

A cheaper form of therapy.
Go play it.

great way for me to realize i have severe ocd

it started kind of promising - i came in with zero expectations so i was like oh it's a story based on environments we live in! but it's like. so bland and boring it tastes of an artificially flavored supermarket vanilla ice cream. i couldn't stand going further than the level where she moves in w the guy or whatever. there's just nothing to it. the levels are boring, the "story" is boring, the main character is devoid of any sort of personality, the items you sort feel like someone AI-generated them based on """cozy""" games that are popular. they didn't even bother putting something on the spines of the countless books you have to sort. hoo boy she has a DND die and figurines! look it's a switch and a lava lamp! she's just like you fr!

this is slop. soulless bland slop

Kinda sad the game won't let you turn your childhood room into a devil worshiping liar.

Great indie souls like here

After I beat that one chopstick boss I started using accessibility options to have more fun, probably tainted the experience for myself but it’s whatever

This game also has references to the original dark souls and bloodborne, love it

a little sloppy around the edges but I really enjoy the 3D platformer charm & pared down version of the Souls action combat. definitely feels like a PS2ified version of modern design traits popularized by From Software. Kinda felt like most areas overstayed their welcome but I had a good time hanging out. I'd love to see more games in this vein

My first Soulslike, and it looks nothing like the common associates with the genre, perfect for me!

It has a good blend of action adventure combined with 3D platforming. The combat is easy enough to understand with a charge attack, parry, dodge options, all that jazz. There are also special powers from either shells or the powers you pick up from bosses, though I found myself mostly using the latter of those two. The shell mechanic is the big mechanic meant to help this game stand out. A neat idea, but I think a lot of the shells blend together too much for my taste, but that's mostly just a nitpick because the game encourages you to swap shells due to the difficulty.

The platforming is very well made. It gets creative with various mundane objects providing challenges and Kril's movement options like the floating and fork throwing used as a grappling hook. I would even call the whole gameplay great, if it wasn't for, well...

The biggest issue with the game is its performance. There are several slowdowns that happened to me (which I heard is a problem on other consoles as well), the game is sometimes hacking because of way too much going on, and there are moments when hitboxes on both Kril and enemies made no sense to me, and I don't know if it's because of glitches. Speaking of glitches, hoo boy, this game has a lot of them. I fell through the floor a few times, music cuts off, the aforementioned hitboxes, etc. These problems actually made me use the assist mode at certain points because I was getting my butt kicked in ways that didn't feel entirely my fault.

So that dragged down the gameplay for me, but I'm gonna be honest, the story made up for it for me, because... goddamn. I didn't think the cute funny crab game was gonna make me cry. It may have a lot of themes that are preachy but the way it works into Kril's arc just really got to me, and the direction that it was taken was definitely not what I was expecting. I bumped up the score to what it is because the story got to me that much.

Gonna go sit somewhere and reflect on myself for some time now.

What happens when you mix SpongeBob with a Souls game? Apparently you get a game with extremely charming graphics, character models and designs that wouldn't be out of place in one of the recent SpongeBob games, a chill lo-fi soundtrack and simple soulslike mechanics that do not hold up for up to 15 hours. It was at least three times I thought "This is gonna be it, isn't it?" and the game just kept on going and going. It is way too long. This would easily be a 4 star review if the game length would've been cut in half. Playing with the same moveset with only slight additions, fighting enemies that simply do not have enough variance for over 14 hours only made me go mad towards the end.