A classic game that can be accused of pretentiousness, and I don't blame people who might do so. However, I find it to be a good experiment in giving shape to escapism in its representation between the virtual and the alien.

Like more conventional exploration-based games (or walking sims, if you prefer), this one has no inventory and no NPCs to interact with. Furthermore, it doesn't have real objectives that don't self-exhaust in exploration itself. The only thing to do is to progress through a series of enormous rooms that convey a sense of the alien, find a door, and cross it to reach the next room/world. I had the distinct feeling of being on alien worlds inhabited by other forms of life (due to some urban-like scenarios and some audio cues), but it's not important, and the game doesn't aim for interpretative commitment, as these are true dreamlike scenes (a mix of memories or information) to traverse and take refuge from the boredom and noise of everyday life

Reviewed on Dec 13, 2023


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