"A Team-Focused Expansion With Less Focus On Singleplayer"

As an expansion to "Quake III: Arena" , "Quake III: Team Arena" introduces - you guessed it - game modes centered around team play. While this is a decent value for many, especially at the time of release, it lacks the same punch nowadays and cuts back on some of the already limited singleplayer content that was present in the base game.

Four new modes are introduced: Capture the Flag, One Flag, Overload, and Harvester. This is some good content for what its worth, though interesting to note that an entire expansion was necessary to add this in rather than having it in the base game to boot. The value may have been better at the time, but it feels like a bit of a cash-grab considering the content of many other shooter on the market at the time. There are new upgrades to support the team play, though they feel a bit forced in and don't change gameplay tremendously.

As for the singleplayer side of things, its a worse experience here. Its not terrible, but its pretty much the exact same gameplay as the base game but with worse AI and an unfocused singleplayer mode. Here you don't feel like you are progressing through stronger and stronger teams, and instead just kind of fight random groups of enemies. While the last game may have just as well been random enemies as well, there was a sense of progression with the structure of the mode in general.

Overall, this expansion is not really worth the time. It brings some team multiplayer combat to the mix, but takes a step back with solo content and lacks a proper playerbase to still enjoy its features. It doesn't mess with the formula much at all for better or for worse, but it also takes no risks in the process. Thus, I will have to Not Recommend this title unless you have some friends you can play with.

Final Verdict: 4/10 (Below Average)

Reviewed on Nov 22, 2021


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