"A Solid Filler Season"

As I expected, a summer season being released shortly after the wave of new content introduced in the previous season contained less game-changing content overall. There were still some cool crossover skins with Indiana Jones and Star Wars, and even an awesome Dragon Ball Z event where players could Kamehameha each other and fling around the map on clouds. The map changed in a spectacular fashion introducing new fungi infested points of interest while also containing a relaxed beach vibe throughout. There was still a steady stream of content, but the impact and novelty of a lot of items wore off. Additionally, the outright removal of some items disappointed me and left a sour note on the season to begin with.

The map changes were definitely the most obvious out of the gate, with Tilted Towers needing full reconstruction and magical mushrooms infesting the entire map. There was a huge injection of color and vibrance throughout which was interesting yet led to some balance issues. I felt that the new reality tree seeds allowed for way too many high-quality weapon drops at once, and this was a huge problem in the first couple of weeks since you could get THREE legendary weapons from one seed vs. only one later on in the season. Besides this, the map had cool additions like the Baller which allowed you to pull tricks like "Overwatch's" Hammond around the map as well as other things like Imperial Stormtrooper checkpoints all around the map.

The start of the season actually saw much more item/vehicle/weapon removals than additions. I was sad to see the Anvil Rocket Launcher, Hunter Bolt-Action Sniper, Titan Tank, Remote Explosives, and Choppa leave as they were interesting additions to the gameplay loop that I felt were properly balanced and fun to interact with. However, Epic would try to alleviate these losses with the Grapple Glove, Lightsabers, and Kamehameha with other limited-time items like the Flare Gun and Junk Rift entering the loot pool.

There was also a removal of the dreadfully overpowered Drum Shotgun, though an equally atrocious weapon in the Charge SMG took its place for a majority of the season. This gun was so incredibly bad that many players would resort to smacking each other with pickaxes vs. using the gun (not that this method was better, but people just hated USING it). There was also an increased mobility meta which made things fun but sort of chaotic, leading to a mixed feeling on fight quality as the season progressed.

Overall, I have a fonder opinion of this season looking back on it. While it was disappointing to see a lot of my favorite mechanics leave the game, there was an overhaul of the map design and enough interesting little crossover events throughout the summer that made this game something I would still play regularly.

Final Verdict: 8/10 (Great)

Reviewed on Oct 16, 2022


1 Comment


1 year ago

100% gonna agree with everything u just said there.