"A Decent Physics Fighter Demo"

I didn't really expect "Shady Knight" to be such a short and sparse experience, but it managed to still contain some cool ideas and gameplay sections. Unfortunately, it also contains no plot, repetitive gameplay, and minimal art/level direction. The star of the show here is the interesting physics-based combat, but I feel that things could have been fleshed out more with a longer experience.

The combat here is pretty cool! You get the choice between running with a Sword or Bow, and there is a one-hit-kill meter for the player to avoid attacks. If you take a hit, you have to restart the entire level. It definitely goes for a more extreme difficulty curve, and I wish there were more ways to experiment with other skills or weapons. The movement is also pretty diverse for the amount of content in the game and flying around with a super powerful Bow is fun.

Besides the combat, there really isn't much to this game. The enemy diversity is really low, the levels are not interesting to play through aesthetically, and there is only one instance where you fight a "boss" and get to test your skills. I think this should have had more work put into it, and if a full game was released, I would hesitate to play it unless there were more mechanics on display. I still would Not Recommend it unless you really enjoy physics-based melee combat with high reliance on movement, as well being okay with an instant-death gameplay loop.

Final Verdict: 5/10 (Average)

Reviewed on Oct 19, 2022


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