Having now played all of the games Matsuno directed during his time at Square and... I'm certain he is a brilliant director concerning story-telling, but apart from FFXII I hate actually playing his games.
Vagrant Story is definitely the pinnacle of his very intricate or rather obtuse design were you may find fun, if you can get into at all. The menu crawling, weapon crafting and weapon training however was too much for me to enjoy. Besides I think the level design here makes actually traversing the intriguing city of Lea Monde a pain to get through. I felt like having to walk through a field of needles to finally get to the good bit - the story.

Both the narrative in and of itself as well as its presentation and the dialogue make this game really shine... Only problem being it's only 2 hours of the 20-30 hour ride.

I do admire Matsuno, but I think it's best that FFXII was also supervised by Itou, leaving us with an actually enjoyable gameplay. Same goes for his last project with Square as writer for the Story of the Bozja content of FFXIV, while leaving the rest of the team in charge of gameplay.

This man has brilliant ideas, but the gameplay execution really makes it hard for me to enjoy his games. Everything about it is way to hardcore, which is a shame, cause his story are so god-damn unique.

I just gotta hope FFXVI will actually live up to being a game with a Matsuno-like story and great gameplay.

Reviewed on Apr 18, 2023


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