Bio
Cultural and Social Anthropologist with a special interest in video games.

Enby
he/they

Anti-Imperialist, Anti-Colonialist and Communist, if you hadn't noticed
Personal Ratings
1★
5★

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Popular

Gained 15+ followers

On Schedule

Journaled games once a day for a week straight

Pinged

Mentioned by another user

Loved

Gained 100+ total review likes

Well Written

Gained 10+ likes on a single review

Donor

Liked 50+ reviews / lists

GOTY '22

Participated in the 2022 Game of the Year Event

Gone Gold

Received 5+ likes on a review while featured on the front page

Best Friends

Become mutual friends with at least 3 others

Liked

Gained 10+ total review likes

Roadtrip

Voted for at least 3 features on the roadmap

3 Years of Service

Being part of the Backloggd community for 3 years

Noticed

Gained 3+ followers

GOTY '20

Participated in the 2020 Game of the Year Event

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Koudelka
Koudelka
Final Fantasy VII Remake
Final Fantasy VII Remake
Final Fantasy XIV: Endwalker
Final Fantasy XIV: Endwalker
Bloodborne
Bloodborne
Umurangi Generation: Special Edition
Umurangi Generation: Special Edition

462

Total Games Played

006

Played in 2024

017

Games Backloggd


Recently Played See More

Buffy the Vampire Slayer: Chaos Bleeds
Buffy the Vampire Slayer: Chaos Bleeds

Apr 25

Final Fantasy VII Rebirth
Final Fantasy VII Rebirth

Apr 12

Final Fantasy VII Remake: Episode Intermission
Final Fantasy VII Remake: Episode Intermission

Feb 23

Final Fantasy VII Remake
Final Fantasy VII Remake

Feb 17

Star Fox: Assault
Star Fox: Assault

Jan 14

Recently Reviewed See More

For a licensed game based on a TV series it's pretty good. The combat is surprisingly fun and kinda intuitive if you watched the show (like needing to stake vampires or being able to use shovels to fight them and even stake them with it).
I generally preferred the more linear levels as the puzzles in between fighting can get a bit "point and click" like, like needing to find the right item and then use that to blow something up or recording a voice to get by a security door or something. In the less linear levels I found that to be a tad tiresome. Sadly, the bosses in the later levels are also not the best, as most of them just spam adds at you and you constantly need to de-activate or destroy something to get to damage the bosses at all.

The real appeal is definitely just the amount of love put into this. Not only can you play as many different characters from the cast (though my best gal Faith only got a single level, which is definitely not enough), most actors also returned to voice their characters in-game, paired with the quippy one-liners from the show this was definitely a highlight in presentation. The title screen also starts with the classic Buffy intro music and the menus in general definitely have that Buffy flair.
There is also a plethora of bonus content like interviews with a lot of cast members or even the whole fucking ass comic that this game's story is based on. Imagine getting something like that in modern game!

All in all you will enjoy this game if you're a) a Buffy fan or b) really into retro PS2 games. Luckily I'm both so this was really nice, while not the absolute pinnacle the system has to offer.

This game is a roadtrip in the best kind of way.
I gotta be honest, I was immensely sceptical when I saw that FF7 Rebirth was actually to be open world or at least sorta open world. This kind of world structure often leads to bloat and uneven story progression, but I really like how they did it here - even if it is not perfect.

Before playing this I always thought the story progression in the original FF7 was weird. Usually you just go some place and then some other for no apparent reason. Occasionally, you might have a vague hint to what the direction or the logic might be, but it mostly feels pretty random. In FF7 Rebirth you're actually provided context! Like following the Black Robes until the party looses their trace or some incident along the way, that actually leads the party to wanting to learn more about the planet and go to Cosmo Canyon for example. Now this episodic and somewhat random story progression actually makes sense! The party has a goal, but they are caught into weird shenanigans or come across a place of importance for a specific party member. Even though the story is still very much meandering about, now I finally have the context to understand and feel like it makes sense.
This meandering feeling of a roadtrip is also FF7 Rebirth's biggest strength. Characters get time to interact in funny, silly, or surpsingly heartwarming ways and it is believable that the group gets caught up in a lot of side hustles to finance their trip or just because it happens along the way. Especially the sidequests give a lot more character time between all them, making this feel like one of the best parties in RPG history. Even if it is just stupid stuff like Tifa pushing Cloud playfully into the Frog mini-game or Barret being all sentimental about Marlene eventually growing up.
Mostly the open world is really nicely designed too, with a lot of vehicles/ new chocobo breeds that give each area a new gimmick to spice up exploration. The biggest problem I have with this is Chadley though. Way too much is funneled through him. You can't find the Summons or their materia somewhere in the open world, but have to talk to him, to fight them in a simulation, even though they are heavily tied to the places you visit in the first place. Chadley's simulations made sense in FF7 Remake, where it would have been odd for Ifrit to be running around in the sewers of Midgar, but I could totally imagine Kujata running around somewhere in the Gongaga jungle. Chadley also gives you some of the best materia in the game, but you have to buy it from him with "exploration exp" that you gather by finding stuff in the open world, half of which is really basic like mako springs analysis points, "ubisoft towers" (though not as bad) and monster hunts. This can easily make the open world feel like a checklist you just have to work through. Which is a shame, cause I really liked how they stole so many elements from (what I've heard) good open world games like little chocobo chicks leading you to resting points that also act as travel points. Some of the sidequest like protorelic or this one quest in Cosmo Canyon can also be offenders of just eating up your time by maing you run back and forth for four times or so, even though the lore actuall might be interesting.

Talking about interesting lore, this game gives so much more information about the FF7 universe, some of which is new like the Old Republic that was in place before Shinra controlled everything or information that is old like the backstory of the Gold Saucer being founded by a former Shinra employee; Dio. Some of this stuff is really good in further emphasizing how the fantasy world of FF7 has really been shook to its core by the economic and political changes of Mako Energy, but also what Shinra's rise to power in general has brought about. Like Under-Junon being barely able to survive as their living space had been chosen to be the space of operation for Shinra's military endeavours.

This game is also better in foreshadowing Cloud's trauma and episodic flashbacks and how he is influenced by Jenova and Sephiroth making Tifa's distrust and anxiety around him actually a focal point that often gets discussed, while at the same time giving them more space to reconnect, making Tifa actually a way more active character.
I also really like the romantic relationship between Tifa and Aerith, such lovely roommates. (They are soooo gay!)
In general though every character gets some time to shine and they all have lovely relationships. Barret just acts like a father to spunky, teenage Yuffie and Cloud is her grumpy uncle. It's a found family on a road trip.

Another negative aspect is some of the bombast. In general I think the game knows how to present everything and I also like how new characters from FF7 Remake make a reappearance, however sometimes it does way too much. Many people lament that the funny fight against Palmers robot frog was placed poorely in the middle of Barret's backstory and I agree. It wasn't the most optimal placement.
Worse for me however where some of the boss marathons the game throws at you towards the end. One of them concerns the second fight with Rufus, which somehow felt really bad in this one. That fight was already hard in the original, but here it comes right after another fight and as it was changed to accomodate for Cloud being able to attack from afar just made it immensely obnoxious to me. Same goes for the final series of fights that just would not end and throw random party combinations you have to fight at you or even a character you had barely played before. (While the very last fight is actually pretty cool, that boss also has an attack I really hated.) In general, I wonder if this game was properly play-tested or how why the difficulty spikes and plummets all over the place at certain moments; some of Chadley's (rather early) challenge battles (another place where good materia is relegated to the Chadley checklist™), where also absolute bullshit, either because you have to kill an enemy before the others kill themselves or are easily killed by your companions or because some enemies just have the weirdest stunlock attacks or attacks that hit so hard you have to babysit and heal constantly.
Another minor complaint I have is that the timeline shenanginas feels a bit like bloat. It is nice to see Zack in between story chapters, but so far it's not really important to the story. The ending with Cloud and how he not accepts Aerith's death or how he is still able to perceive her through other timelines could just as well have been done via the Lifestream. But I guess this is the problem of the second part to a trilogy, it will up the stakes but not really give any satisfying conclusion.

Anyway, in general I think this is one of the best Final Fantasy games and I hope they improve on it's structural mistakes as I think the formular is pretty good to be worked upon for future FF games. And I'm still excited to see tits conclusion.

This was pretty neat. Yuffie is a energetic, little monkey and her gameplay is really good. I also liked the combo attacks with Sonon a lot. The boss fights here are definitely on the same level as FF7 Remake at least, though the mechanics elevate the fun just this tiny bit.
The mini games are also really fun, Fort Condor is really engaging and the tournament was a cute idea, especially with all the characters showing up.
The climbing sections are kinda cool and make the linear dungeons even more fun to go through.
All in all though it merely builds on the gameplay foundations of FF7 Remake and while it serves as a cool introduction to Yuffie and the story told here isn't even bad, it's ends a bit abruptly and you can tell, that was more of an extended ending. I really like that it highlighted the struggle of the common folk a bit though and even made a point about one of the Avalanche splinter groups trying to advocate for unions and voting rights. Deepground from Dirge of Cerberus making an appearance was also kinda cool, at least as long as they only stay minor antagonists for cool boss fights.
After the last boss though I felt like it just... evaporated. This weird transition from Yuffie being all sad and distraught to her whistling while leaving Midgar was a bit jarring tbh.
Anyway would still probably replay this, even if it were to be only for the fights and the fun sections. All in all still real good DLC that brings Yuffie, the common folk and Wutai better and earlier into the world of FF7.