This game is to Metroid like how Project Wingman is to Ace Combat.

For those unfamiliar with the comparison, basically, this fangame is about as close as you can get to an official original formula Metroid game that isn't Metroid Dread (back then, Dread didn't exist so this basically was the only thing you could play that would scratch the itch, barring replaying Super Metroid again and again).

It takes the considerably linear Metroid 2 and turns it into a Metroid Fusion and Metroid Zero Mission-esque experience with its own twists and inspirations from Super.

Interestingly, the actual official Metroid 2 Remake: Metroid Samus Returns was developed in parallel to this fangame. Both games have some conceptual overlap, including the part where there are story logs of a recent expedition in the setting, and the prominence of Chozo ruins properly tying the game to the series' mythology.

While Samus Returns is... considerably experimental, including an emphasis on melee counters which I found rather droll to deal with, AM2R capitalizes on the things that made side-scrolling Metroid games work: the run and gunplay and the secrets/puzzles.

Seriously, the quality of said puzzles including the mandatory Shinespark Gauntlet is something you would find in an official Metroid game.

Finding the game given the fact that Nintendo DMCA'd it is a bit of a trouble, but it's still out there if you know the right keywords to put in.

This is a game I highly recommend Metroid fans to take, but then again if you're reading this review, you likely already know and played this game to begin with.

Reviewed on Feb 18, 2024


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